gl_texture does not disable model textures?

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Nash
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gl_texture does not disable model textures?

Post by Nash »

If you disable textures in GZDoom, the textures on models still gets drawn. I think it would be useful to render the models as a solid white too, just like the levels, to see how lighting is influencing the models.

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