Precache GL Textures Question
Moderator: Graf Zahl
- Enjay
- Developer
- Posts: 4748
- Joined: Tue Aug 30, 2005 23:19
- Location: Scotland
- Contact:
Precache GL Textures Question
I've been wondering: when precaching textures, what does GZDoom do? Does it do something like decompress textures to RAM, or are they written in a "quick access format" to the HD (and if so, where?) or what is going on? Thanks.
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
Re: Precache GL Textures Question
Precaching means that the hardware texture objects are created when the level starts, not when they are first needed to reduce texture upload time during gameplay.
- Enjay
- Developer
- Posts: 4748
- Joined: Tue Aug 30, 2005 23:19
- Location: Scotland
- Contact:
Re: Precache GL Textures Question
Thanks for the answer and that certainly makes sense and ties in with what I've seen when using the feature.
Part of what prompted the question was that I'd seen a folder called "zdoom" in my AppData/Local folder. Inside that there were sub folders which had the names of some of the mods that I have run. Given that it seems this was nothing to do with texture caching, any idea what that folder is about?
Part of what prompted the question was that I'd seen a folder called "zdoom" in my AppData/Local folder. Inside that there were sub folders which had the names of some of the mods that I have run. Given that it seems this was nothing to do with texture caching, any idea what that folder is about?
-
- Global Moderator
- Posts: 308
- Joined: Sun Aug 29, 2010 6:09
- Enjay
- Developer
- Posts: 4748
- Joined: Tue Aug 30, 2005 23:19
- Location: Scotland
- Contact:
Re: Precache GL Textures Question
Ah, that'll be it. Thanks.