Heh, didn't notice this
From the DW thread: How about some way to specify more than 5 args for things/specials?
Also technically with this we could specify action specials for vertices. This could allow a feature I'd like to see, something like Vavoom's 'vertex heights'. Makes creating landscape-style slopes much easier (as long as you keep the sectors triangular).
Anyway more stuff:
SECTORS:
To specify floor/ceiling slope planes:
- f_plane_a, f_plane_b, f_plane_c, f_plane_d: float
- c_plane_a, c_plane_b, c_plane_c, c_plane_d: float
To specify floor/ceiling texture rotation/scaling, could apply to sides too (per-texture: upper/middle/lower)
- ftex_rot: float
- ctex_rot: float
- ftex_scale: float
- ctex_scale: float
To specify floor/ceiling light/colour/fog (not sure about the fog part but should be possible, also could apply to sides)
- floor_light: int
- ceiling_light: int
- floor_col_r, floor_col_g, floor_col_b: float
- floor_fog_r, floor_fog_g, floor_fog_b: float