As being discussed in this thread over at Zdoom http://forum.zdoom.org/potato.php?p=182080 it should be possible to scale the player sprite using DEHACKED.
I checked LilWhiteMouse's Chosen because I knew she'd done that. It still works in 2.0.96x and 2.0.97 but the scaling is not working correctly in GZDoom. I'm not sure if it is simply not being scaled at all or if something else is happening: the player sprite in GZDoom looks very tall and thin, so maybe it is being scaled in the X direction but not the Y.
The scaling seems OK in the player setup screen (where you see the skin preview) but in the game itself, switching on the chasecam shows a very tall player.
[fixed]Player scaling not working.
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