In my
recently released map, I noticed a minor oddity when a part of the map is viewed in a camera texture. The lighting that can be seen in the camera texture is different to how things appear in the map when you stand where the camera is. These screenshots show typical examples of what's going on. It's worth pointing out that the effect changes when the switch (on the console in front of the camtex) is activated and the door opens and it can also look different as you move around while looking at the camtex.
Bright band above the door:
More brightness when the door opens:
What it looks like from the player's PoV:
Switch roughly at X5954, Y538. Camera at X5896, Y1424
[edit]I also just noticed that if, while looking at the camera texture, I press Esc to bring up the menu, the lighting in the camtex view flickers wildly[/edit]