[2.0.3] Shadow is not shadow with infrared

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Moderator: Graf Zahl

Blue Shadow
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[2.0.3] Shadow is not shadow with infrared

Post by Blue Shadow »

If you have a light amplification goggles on, and your setting for the fuzz effect is "shadow", the result turns out to be resembling translucent rather than shadow.
Spoiler: 2.0.3 (2.1pre-61-gee09f8c produces the same result)
Spoiler: 1.8.7
Even if you set the fuzz effect to "fuzz" and set the fuzz style to "shadow" in the OpenGL preferences, you get the same result.
Spoiler: Console log
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Graf Zahl
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Re: [2.0.3] Shadow is not shadow with infrared

Post by Graf Zahl »

fixed. A small oversight in the shader - and this was the only thing in the entire game being affected by it...

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