[pre-587] Transfer Brightness Level + light bug (UDMF)
Moderator: Graf Zahl
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[pre-587] Transfer Brightness Level + light bug (UDMF)
In zdoom 2.8pre-1134, a whole sidedef is affected by "light" value, even when a part of it is affected by "Transfer Brighness Level" (50) action:
In GZDoom g2.1.pre-587, a part affected by "Transfer Brighness Level" (50) action ignores the "light" value:
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Last edited by MaxED on Wed Feb 25, 2015 15:01, edited 1 time in total.
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Re: [pre-587] Transfer Brightness Lelel + light bug (UDMF)
I think this is wrong in the software renderer. The light transfer should have priority.
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Re: [pre-587] Transfer Brightness Lelel + light bug (UDMF)
Wall brightness is also ignored under a 3d floor. Is this also the correct way?
[spoiler]Zdoom: GZDoom: [/spoiler]
[spoiler]Zdoom: GZDoom: [/spoiler]
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Re: [pre-587] Transfer Brightness Level + light bug (UDMF)
Looks like the same issue: giving the light transfer action priority over the 3D floor's effect.