[pre-752] Transfer Brightness Level bug

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MaxED
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[pre-752] Transfer Brightness Level bug

Post by MaxED »

Looks like Transfer brightness effect is applied incorrectly when control sector has sloped ceiling and it's ceiling height is higher than actual sector's ceiling height.

ZDoom 2.8pre-1312:
Screenshot_Doom_20150331_125818.png
GZDoom g2.1.pre-752:
Screenshot_Doom_20150331_125732.png
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Graf Zahl
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Re: [pre-752] Transfer Brightness Level bug

Post by Graf Zahl »

Cr@p. That's not fixable in the hardware renderer. It has a strict rule that 3D floors may not intersect with each other and with the actual ceiling or floor. And that's precisely what happens here.

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