coming from zdoom :)

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Xtife
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Joined: Wed Nov 02, 2005 23:21

coming from zdoom :)

Post by Xtife »

heyas

new user coming from zdoom, i must say that this is a mighty upgrade :)
i do have a few questions though

1. is crouching ment to be as slow as it is? theres is a major difference between jumping and crouching

2. are legacy wads supported? iv heard that most are supported now. just wanted some confirmation on this

3. will 32bit support be included by default?

4. any plans to support antialiasing and anisotropic filtering?

5. is there a list of currently known issues with gzdoom? i want to be "in-the-know" with that kind of stuff
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TheDarkArchon
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Post by TheDarkArchon »

2. Most are.
3 + 4. Already in.
Xtife
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Joined: Wed Nov 02, 2005 23:21

Post by Xtife »

i saw no option to set #3-4 in the menus
any cvars that would?
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TheDarkArchon
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Post by TheDarkArchon »

3. vid_displaybits in the console, I think
4. I gaffed. Antialiasing isn't in but antistropic filtering is: Options > Display Options > OpenGL options.
Xtife
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Joined: Wed Nov 02, 2005 23:21

Post by Xtife »

thanks, ill give those a try
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Paul
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Re: coming from zdoom :)

Post by Paul »

Xtife wrote: 5. is there a list of currently known issues with gzdoom? i want to be "in-the-know" with that kind of stuff
http://forum.drdteam.org/viewforum.php?f=24
:wink:
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