[0.9.15 Beta] Strife: Hologram Shouldn't Be Solid Object

Bugs that have been resolved.

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Deathlike2
Posts: 233
Joined: Sat Oct 29, 2005 0:40

[0.9.15 Beta] Strife: Hologram Shouldn't Be Solid Object

Post by Deathlike2 »

Original post from my ZDoom Bug thread:

http://forum.zdoom.org/potato.php?t=8457
There obviously is a holographic device that shows the "cloaked guy". The object is obviously is very small and on the ground. That's clear.

However, there is a problem..

In Strife, if you are generally at the same floor level as the device, you "bump into it" like any solid object.
For some reason, GZDoom handles the holographic device differently than ZDoom.

In GZDoom, the hologram (as an extension of the holographic device) is considered a solid object. So when you shoot the hologram, you hit the device. There's supposed to be a separation of the device as a small solid object and the hologram which cannot be hit.

Also:
The only time you can "go through" the image is when you jump over the device or use the higher level (the same height the carpet is on) and "run" over the image/device.
User avatar
TheDarkArchon
Posts: 1000
Joined: Wed Jul 06, 2005 11:58
Location: What's that fucking smell

Post by TheDarkArchon »

[not a bug]

Turn on infinitely tall actors in Compatability Options.
Deathlike2
Posts: 233
Joined: Sat Oct 29, 2005 0:40

Post by Deathlike2 »

[not a bug]

Turn on infinitely tall actors in Compatability Options.
This option does ABSOLUTELY NOTHING in GZDoom.

You don't seem to grasp the how the device works in Strife. Let me requote:
In GZDoom, the hologram (as an extension of the holographic device) is considered a solid object. So when you shoot the hologram, you hit the device. There's supposed to be a separation of the device as a small solid object and the hologram which cannot be hit.
Read the bolded part.

When you hit the device (near the floor), the image is scrambled.
However in GZDoom, when you hit the IMAGE (I turned off autoaim), the image is scrambled.

The only time you can "go through" the image is when you jump over the device or use the higher level (the same height the carpet is on) and "run" over the image/device.
Think of the device as like a "barrel" object in Strife. It's just high enough not to walk over it like the floor, but small enough that you can jump over it. The holographic image is just a ghost (as an extension of the device). It only changes the image as the device takes a hit. GZDoom considers the whole thing as one entire actor/object (whatever) instead of a something along the lines of a barrel (device) with a ghost image attached to it. I hope you understand what I'm talking about. You CAN jump over this device. That's why there is the problem.

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