[fixed]0.9.15 - quits to desktop

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Moderator: Graf Zahl

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ellmo
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[fixed]0.9.15 - quits to desktop

Post by ellmo »

The previous version (.12 build) didn't do that. I have absolutely no idea what causes this, but it always happens in the same location on my map. This means I would have to send it to you, Graf. The whole package, which is about 3megs large.

I 'd also like you to judge the map itself ;) Wanna take a look?
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solarsnowfall
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Post by solarsnowfall »

Wait until you've seen the changes I've made to it ellmo. ;)

Also, I can vouch for this happening on my system as well. It happened for me when clipping through the walls in the starting room. No error message, nothing, just returns to desktop.
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Graf Zahl
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Re: 0.9.15 - quits to desktop

Post by Graf Zahl »

ellmo wrote:The previous version (.12 build) didn't do that. I have absolutely no idea what causes this, but it always happens in the same location on my map. This means I would have to send it to you, Graf. The whole package, which is about 3megs large.

I 'd also like you to judge the map itself ;) Wanna take a look?

Sure. I somehow have to test it, don't I?

But the crash to desktop isn't nice. It means that Randy's improved crash logger doesn't work. :(
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BetaSword
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Post by BetaSword »

Yeah, I had this problem too, using solarsnowfall's "spheretest" map. As soon as you look at the sphere in the middle of the room, it crashes to the desktop.
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Graf Zahl
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Post by Graf Zahl »

Fixed the bug itself. Now I have to find out why there's no crash log.
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ellmo
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Post by ellmo »

I wonder how is it fixed, if you're not sure that it won't kick me back to the desktop again? Did you already post the bugfixed version? Or will it calm down in 0.9.16 ? I need to check it out myself.

...yes I don't trust you :D
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Graf Zahl
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Post by Graf Zahl »

ellmo wrote:I wonder how is it fixed, if you're not sure that it won't kick me back to the desktop again?
Because I ran solarsnowfall's spheretest through the debugger and fixed the bug. If you have sloped 3D-floors/lights in your WAD it woll most likely be the same reason.
Did you already post the bugfixed version? Or will it calm down in 0.9.16 ? I need to check it out myself.
There won't be a second 0.9.15. I'll release .16 as soon as I have the time to compile it.

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