[no bugs][0.9.15] 2 bugs i have found

Bugs that have been resolved.

Moderator: Graf Zahl

Xtife
Posts: 39
Joined: Wed Nov 02, 2005 23:21

[no bugs][0.9.15] 2 bugs i have found

Post by Xtife »

heyas

these bugs were found in earler versions aswell

first, is that after starting a game, then openign the menu
it will shoe a yellow line unnder my stats bar, until i close gzdoom
this shows up in opengl only

second, bodies and/or map opjects seem to have sunk into the floors
a little bit, but some more then others
i am using slash3.wad, so im thinking it might be related

my system specs: p4 3.0, 1gb ram, geforce 4600 latest drivers
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justin023
Posts: 165
Joined: Wed Sep 21, 2005 10:51
Location: Illinois

Re: [0.9.15] 2 bugs i have found

Post by justin023 »

Xtife wrote:second, bodies and/or map opjects seem to have sunk into the floors
a little bit, but some more then others
i am using slash3.wad, so im thinking it might be related
I am fairly sure this is intended behavior. Anything that has a sprite offset below 0 gets cut off (except for living monsters). I am pretty sure that +ISMONSTER will fix that because some of my turret guns are below 0 and don't get cut off.
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Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany

Post by Graf Zahl »

1. That's a bug in ZDoom's status bar positioning code. The bottom line of the screen isn't drawn to. Changing the entire status bar code for that doesn't seem worth the hassle so I won't do anything about it.

2. Some sprites have negative offsets. If it bothers you there's an option in the OpenGL menu which allows you to lift all sprites up so they are completely visible. There's also a 'smart' option which only affects monsters and items (because these are the most critical.)

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