heyas
these bugs were found in earler versions aswell
first, is that after starting a game, then openign the menu
it will shoe a yellow line unnder my stats bar, until i close gzdoom
this shows up in opengl only
second, bodies and/or map opjects seem to have sunk into the floors
a little bit, but some more then others
i am using slash3.wad, so im thinking it might be related
my system specs: p4 3.0, 1gb ram, geforce 4600 latest drivers
[no bugs][0.9.15] 2 bugs i have found
Moderator: Graf Zahl
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Re: [0.9.15] 2 bugs i have found
I am fairly sure this is intended behavior. Anything that has a sprite offset below 0 gets cut off (except for living monsters). I am pretty sure that +ISMONSTER will fix that because some of my turret guns are below 0 and don't get cut off.Xtife wrote:second, bodies and/or map opjects seem to have sunk into the floors
a little bit, but some more then others
i am using slash3.wad, so im thinking it might be related
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- GZDoom Developer
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- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
1. That's a bug in ZDoom's status bar positioning code. The bottom line of the screen isn't drawn to. Changing the entire status bar code for that doesn't seem worth the hassle so I won't do anything about it.
2. Some sprites have negative offsets. If it bothers you there's an option in the OpenGL menu which allows you to lift all sprites up so they are completely visible. There's also a 'smart' option which only affects monsters and items (because these are the most critical.)
2. Some sprites have negative offsets. If it bothers you there's an option in the OpenGL menu which allows you to lift all sprites up so they are completely visible. There's also a 'smart' option which only affects monsters and items (because these are the most critical.)