[Question] Warping HiResTex Textures

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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solarsnowfall
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[Question] Warping HiResTex Textures

Post by solarsnowfall »

If I try the ANIMDEF's method of warping they turn pink. Is there a way to warp textures in the HIRESTEX lump?
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Graf Zahl
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Post by Graf Zahl »

No. They are far too large and would severerly impact performance. Warping a 256x256 texture takes 10ms. But it shouldn't turn pink.
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solarsnowfall
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Post by solarsnowfall »

I can send you the wad, and you can see that they become pink. However, if warping HIRESTEX texutes is not to be supported, there's no reason to think it should look correct to begin with.
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Post by Graf Zahl »

It should at least display the texture non-warped, shouldn't it?
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Post by solarsnowfall »

If you are curious, PMed you the wad I've been experimenting with.

There are three equally sized basins to look at (ignore the closest to the player start).

The first, with the warped HIRESTEX texture.

The second with the same texture (renamed) unwarped (to domonstrate I'm not borking HIRESTEX).

The thrid, a warped standard textures, er, flat (to demonstrate I'm not borking ANIMDEFS).
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