This is a tracking topic being made about a bug report I got in private message. The private message has been forwarded in case it contains any non-public information (such as the user's name) in respect for that user's privacy.
The user did not supply a lot of information about the crash, but according to the log it occurred sometime after the graphics initialization, and it appears to have occurred within the engine and not any linked libraries. Apparently, the crash occurs when taking damage from enemies.
The GZDoom version affected is g2.2pre-1514-gf2f3fa6
Another user's crash (Tracking thread only)
Moderator: Graf Zahl
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Re: Another user's crash (Tracking thread only)
did this user use any custom wad?
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Re: Another user's crash (Tracking thread only)
Wad 0: gzdoom.pk3
Wad 1: DOOM.WAD
Wad 2: regeneration2.wad
Wad 3: SmoothDoom.pk3
Wad 4: Doomone.wad
Wad 5: DOOMONEMUS.wad
Wad 6: Pistolzombie.wad
Current map: e1m1
viewx = 690.808022
viewy = 2823.949383
viewz = -112.680366
viewangle = 109.191546
Wad 1: DOOM.WAD
Wad 2: regeneration2.wad
Wad 3: SmoothDoom.pk3
Wad 4: Doomone.wad
Wad 5: DOOMONEMUS.wad
Wad 6: Pistolzombie.wad
Current map: e1m1
viewx = 690.808022
viewy = 2823.949383
viewz = -112.680366
viewangle = 109.191546
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Re: Another user's crash (Tracking thread only)
Sorry, no idea. I can't find anything meaningful near that address, just a lot of math code that doesn't use any pointers.
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Re: Another user's crash (Tracking thread only)
Can it be reproduced easily or it's random? Does it happen with less pwads?
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Re: Another user's crash (Tracking thread only)
Sorry, but I can't do anything here without some actual information.