Environment:
- Windows 7 64-bit
- Radeon Software 16.8.2 (Crimson Edition)
- GZDoom d655892 (64-bit build from DRD Team dev build site) in OpenGL mode
- doom.wad (from The Ultimate Doom via Steam; SHA2-256: 6fdf361847b46228cfebd9f3af09cd844282ac75f3edbb61ca4cb27103ce2e7f)
- concern.pk3
- projectbrutality-hg-eaf5ed9396c7.pk3
- nc_custom_hud_v1.22.pk3
- NCHUDPB-PATCH-hg-e94f4fb2761a.pk3
- beamflashlight-hg-de031c882f38.pk3
- carryable-light-amplification-visor-hg-7764014b507f.pk3
- carryable-radsuit-hg-7764014b507f.pk3
The actual crash is at src/p_acs.cpp line 651. In a debug build, the game instead suffers an assertion failure on line 650. I have included a Visual Studio minidump file in the archive, “zdoom.dmp”, in case it's helpful. I was not able to generate a dump with heap; Visual Studio failed with an “invalid pointer” error.