While this is happening, there are a lot of sprites on the screen (800 to 1200). There must be more to it than that, though, because I wrote a test actor to generate 1000 sprites for a moment, and that didn't cause this problem.
Environment (see also attached DxDiag report):
- Windows 7 64-bit
- AMD Radeon R9 290x
- Radeon Software 16.8.2 (Crimson)
- GZDoom f1bb767 Win64 from DRD Team dev builds site
- Load doom2.wad, Project Brutality 2.03, and Doom 2 The Way id Did.
- zdoombrutaljanitor 1;sv_cheats 1;skill 4;map map07
- god
- Step forward through the door and teleport line.
- Kill the Mancubi.
- Let the Arachnotrons and Spider Mastermind shoot at you. The frame rate should tank.