No I haven't tried to compile it yet. I am a bit afraid to touch it.

Moderators: Rachael, dpJudas
 
														



 
														


 
														


 
														
 I'd be eager to see how their community takes that if they do take it. There's still a lot of them who are stuck with the software renderer because they can't use OpenGL.
 I'd be eager to see how their community takes that if they do take it. There's still a lot of them who are stuck with the software renderer because they can't use OpenGL.
 
														


 
														
 
														
 
														


 
														
Torr's more daring, but he spends a lot more time keeping things stable than the ZDoom devs do. As a result, him pulling code like this is usually only done when there's a heavy demand for it. But you're right - LLVM could put a wrench into that very quickly.dpJudas wrote:If the Zandronum community is as conservative as the rest, the LLVM dependency will be a deal breaker for them anyway.
Fixed. >_> Sorry.dpJudas wrote:By the way, there's a compile error in master at the moment: src\win32\hardware.cpp(177): error C2065: 'vid_forceddraw': undeclared identifier

