Something not working in GZDoom that's not a bug? Is the display a bit quirky and unexpected? Post here.
Moderator: Graf Zahl
Ichor
Posts: 8 Joined: Mon Apr 10, 2017 20:25
Post
by Ichor » Mon Apr 10, 2017 20:35
Dynamic lights no longer affect sprites, even though I have that option on (display options->dynamic light options->lights affect sprites). Those barrels should be lit up by this fancy dynamic light based torch here, but they are dark as if I wasn't using a torch.
The version I'm using is 2.5pre-268-gca4888e.
Graf Zahl
GZDoom Developer
Posts: 7148 Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:
Post
by Graf Zahl » Mon Apr 10, 2017 21:38
Works for me, what's your graphics hardware and what settings are you using?
Ichor
Posts: 8 Joined: Mon Apr 10, 2017 20:25
Post
by Ichor » Tue Apr 11, 2017 0:06
Funny thing is, it was working just fine before I upgraded (it's been a few months), so my graphics card isn't the problem. I already have the lights on sprites settings on (gl_light_sprites=true), but I don't know what else I need to get it to work. Turning it on and off also doesn't change anything.
Spoiler: ini file
Code: Select all
# This file was generated by GZDoom 2.5pre-268-gca4888e on Mon Apr 10 18:22:51 2017
# These are the directories to automatically search for IWADs.
# Each directory should be on a separate line, preceded by Path=
[IWADSearch.Directories]
Path=.
Path=$DOOMWADDIR
Path=$HOME
Path=$PROGDIR
# These are the directories to search for wads added with the -file
# command line parameter, if they cannot be found with the path
# as-is. Layout is the same as for IWADSearch.Directories
[FileSearch.Directories]
Path=$PROGDIR
Path=$DOOMWADDIR
# Files to automatically execute when running the corresponding game.
# Each file should be on its own line, preceded by Path=
[Doom.AutoExec]
Path=$PROGDIR/autoexec.cfg
[Heretic.AutoExec]
Path=$PROGDIR/autoexec.cfg
[Hexen.AutoExec]
Path=$PROGDIR/autoexec.cfg
[Strife.AutoExec]
Path=$PROGDIR/autoexec.cfg
[Chex.AutoExec]
Path=$PROGDIR/autoexec.cfg
# WAD files to always load. These are loaded after the IWAD but before
# any files added with -file. Place each file on its own line, preceded
# by Path=
[Global.Autoload]
# Wad files to automatically load depending on the game and IWAD you are
# playing. You may have have files that are loaded for all similar IWADs
# (the game) and files that are only loaded for particular IWADs. For example,
# any files listed under 'doom.Autoload' will be loaded for any version of Doom,
# but files listed under 'doom.doom2.Autoload' will only load when you are
# playing a Doom 2 based game (doom2.wad, tnt.wad or plutonia.wad), and files listed under
# 'doom.doom2.commercial.Autoload' only when playing doom2.wad.
[doom.Autoload]
[doom.doom2.Autoload]
[doom.doom2.commercial.Autoload]
[doom.doom2.bfg.Autoload]
[doom.doom2.plutonia.Autoload]
[doom.doom2.tnt.Autoload]
[doom.doom1.Autoload]
[doom.doom1.registered.Autoload]
[doom.doom1.ultimate.Autoload]
[doom.doom2.wadsmoosh.Autoload]
[doom.doom1.bfg.Autoload]
[doom.freedoom.Autoload]
[doom.freedoom.demo.Autoload]
[doom.freedoom.phase1.Autoload]
[doom.freedoom.phase2.Autoload]
[doom.freedoom.freedm.Autoload]
[heretic.Autoload]
[heretic.heretic.Autoload]
[heretic.shadow.Autoload]
[blasphemer.Autoload]
[hexen.Autoload]
[hexen.deathkings.Autoload]
[hexen.hexen.Autoload]
[strife.Autoload]
[chex.Autoload]
[chex.chex1.Autoload]
[chex.chex3.Autoload]
[urbanbrawl.Autoload]
[hacx.Autoload]
[hacx.hacx1.Autoload]
[hacx.hacx2.Autoload]
[harmony.Autoload]
[square.Autoload]
[square.squareware.Autoload]
[square.square.Autoload]
[delaweare.Autoload]
[LastRun]
Version=214
[GlobalSettings]
gus_memsize=0
midi_dmxgus=true
gus_patchdir=
midi_voices=32
midi_config=timidity.cfg
opl_core=0
opl_numchips=2
gme_stereodepth=0
spc_amp=1.875
mod_dumb_mastervolume=1
mod_autochip_scan_threshold=12
mod_autochip_size_scan=500
mod_autochip_size_force=100
mod_autochip=false
mod_interp=2
mod_volramp=2
mod_samplerate=0
mod_dumb=true
wildmidi_enhanced_resampling=true
wildmidi_reverb=false
wildmidi_frequency=0
wildmidi_config=
fluid_chorus_type=0
fluid_chorus_depth=8
fluid_chorus_speed=0.30000001192092896
fluid_chorus_level=1
fluid_chorus_voices=3
fluid_reverb_level=0.5699999928474426
fluid_reverb_width=0.7599999904632568
fluid_reverb_damping=0.23000000417232513
fluid_reverb_roomsize=0.6100000143051147
fluid_threads=1
fluid_samplerate=0
fluid_interp=1
fluid_voices=128
fluid_chorus=true
fluid_reverb=true
fluid_gain=0.5
fluid_patchset=
fluid_lib=
opl_fullpan=true
snd_sfxvolume=1
snd_backend=fmod
snd_output=default
snd_buffersize=0
snd_samplerate=0
snd_musicvolume=0.5
nointerscrollabort=false
vid_tft=false
m_show_backbutton=0
m_use_mouse=0
m_blockcontrollers=false
m_showinputgrid=false
show_messages=true
mouse_sensitivity=1
gl_texture_hqresize_targets=7
gl_texture_hqresize_maxinputsize=512
gl_texture_hqresize=0
gl_texture_format=0
gl_texture_filter=4
gl_texture_filter_anisotropic=8
vid_contrast=1
vid_brightness=0.0000000007450580707946131
gl_render_precise=false
gl_plane_reflection=true
r_mirror_recursions=4
gl_seamless=false
gl_mirror_envmap=true
gl_debug_breakpoint=false
gl_debug_level=0
vid_max_height=0
vid_max_width=0
gl_finishbeforeswap=false
vid_hwgamma=2
vr_hunits_per_meter=41
vr_screendist=0.800000011920929
vr_ipd=0.06199999898672104
vr_enable_quadbuffered=false
gl_texture_useshaders=true
gl_ssao_strength=0.699999988079071
gl_ssao_portals=0
gl_ssao=0
gl_fxaa=0
gl_lens_chromatic=1.1200000047683716
gl_lens_kcube=0.10000000149011612
gl_lens_k=-0.11999999731779099
gl_lens=false
gl_distfog=70
gl_renderbuffers=true
gl_multisample=1
gl_lights_additive=false
map_point_coordinates=true
gl_attachedlights=true
gl_lights=true
vid_aspect=3
vid_nowidescreen=false
vid_refreshrate=0
vid_vsync=false
vid_defbits=32
vid_defheight=768
vid_defwidth=1024
Gamma=1
statfile=zdoomstat.txt
savestatistics=0
strictdecorate=false
snd_flipstereo=false
snd_channels=128
r_quakeintensity=1
cl_predict_lerpthreshold=2
cl_predict_lerpscale=0.05000000074505806
cl_predict_specials=true
cl_noprediction=false
telezoom=true
r_fakecontrast=1
chase_dist=90
chase_height=-8
gl_cachetime=0.6000000238418579
gl_cachenodes=true
nomonsterinterpolation=false
png_gamma=0
png_level=5
screenshot_dir=
screenshot_type=png
screenshot_quiet=false
use_joystick=false
autosavecount=4
saveloadconfirmation=true
disableautosave=0
autosavenum=0
smooth_mouse=false
m_side=2
m_forward=1
m_yaw=1
m_pitch=1
lookstrafe=false
freelook=true
invertmouse=false
cl_run=false
demo_compress=true
cl_waitforsave=true
save_dir=
longsavemessages=true
storesavepic=true
save_formatted=false
developer=0
cl_capfps=false
autoloadlights=false
autoloadbrightmaps=false
disableautoload=false
defaultiwad=hexen
queryiwad=true
con_notifylines=4
con_ctrl_d=
con_buffersize=-1
gl_light_shadowmap=false
gl_light_particles=true
gl_light_sprites=true
gl_lights_checkside=true
gl_usefb=false
gl_sort_textures=false
gl_mask_sprite_threshold=0.5
gl_mask_threshold=0.5
gl_no_skyclear=false
gl_enhanced_nv_stealth=3
gl_billboard_particles=true
gl_billboard_faces_camera=false
gl_billboard_mode=0
gl_particles_style=2
gl_sprite_blend=false
gl_spritebrightfog=false
gl_usecolorblending=true
timidity_frequency=44100
timidity_pipe=90
timidity_mastervolume=1
timidity_byteswap=false
timidity_8bit=false
timidity_stereo=true
timidity_reverb=0
timidity_chorus=0
timidity_extargs=
timidity_exe=timidity.exe
snd_efx=true
snd_aldevice=Default
snd_mididevice=-1
snd_streambuffersize=64
snd_waterlp=250
snd_midipatchset=
snd_output_format=PCM-16
snd_speakermode=Auto
snd_resampler=Linear
snd_waterreverb=true
snd_hrtf=false
snd_buffercount=0
snd_driver=0
r_fullbrightignoresectorcolor=true
r_linearsky=false
r_multithreaded=true
r_mipmap=true
r_minfilter=true
r_magfilter=false
r_blendmethod=false
r_dynlights=true
r_polyrenderer=false
cl_oldfreelooklimit=false
vid_maxfps=200
vid_adapter=1
vid_forceddraw=false
gl_debug=false
showendoom=0
queryiwad_key=shift
joy_xinput=true
joy_ps2raw=true
joy_dinput=true
mouse_capturemode=1
in_mouse=0
m_filter=false
m_noprescale=false
use_mouse=true
k_mergekeys=true
norawinput=false
k_allowfullscreentoggle=false
cd_drive=
cd_enabled=true
vid_winscale=1
fullscreen=false
swtruecolor=true
vid_renderer=1
vid_used3d=true
vid_gpuswitch=0
win_y=-18
win_x=-32000
bgamma=1
ggamma=1
rgamma=1
vid_displaybits=8
vid_noblitter=true
vid_attachedsurfaces=false
vid_palettehack=false
vid_hwaalines=true
d3d_antilag=true
eaxedit_test=true
snd_midiprecache=false
[GlobalSettings.Unknown]
nofilecompression=false
gl_lights_size=1
gl_lights_intensity=1
gl_light_ambient=80
r_columnmethod=1
gl_vid_multisample=0
snd_movievolume=1
[Hexen.Player]
wi_noautostartmap=false
fov=90
playerclass=Mage
wbobspeed=1
stillbob=0
movebob=0.25
neverswitchonpickup=false
gender=male
team=255
skin=base
colorset=0
color=40 cf 00
name=Player
autoaim=0
[Hexen.ConsoleVariables]
snd_pitched=true
r_drawfuzz=1
vid_nopalsubstitutions=false
menu_screenratios=-1
snd_menuvolume=0.6000000238418579
show_obituaries=true
gl_trimsprites=true
gl_precache=false
gl_texture_usehires=true
gl_aalines=false
gl_paltonemap_reverselookup=true
gl_paltonemap_powtable=2
gl_bloom_kernel_size=7
gl_tonemap=0
gl_exposure_speed=0.05000000074505806
gl_exposure_base=0.3499999940395355
gl_exposure_min=0.3499999940395355
gl_exposure_scale=1.2999999523162842
gl_bloom_amount=1.399999976158142
gl_bloom=false
gl_lightmode=3
gl_fogmode=1
gl_lightadditivesurfaces=false
gl_brightfog=false
gl_enhanced_nightvision=true
gl_weaponlight=8
gl_bandedswlight=false
gl_scale_viewport=true
underwater_fade_scalar=1
am_showmaplabel=1
crosshairgrow=false
crosshairscale=0.29999983310699463
crosshairhealth=false
crosshaircolor=00 ff 00
crosshairforce=false
crosshair=7
hud_aspectscale=true
st_scale=3
paletteflash=0
hud_scale=0
st_oldouch=false
hudcolor_stats=3
hudcolor_statnames=6
hudcolor_xyco=3
hudcolor_ttim=5
hudcolor_ltim=8
hudcolor_time=6
hudcolor_titl=10
hud_berserk_health=true
hud_armor_green=100
hud_armor_yellow=50
hud_armor_red=25
hud_health_green=100
hud_health_yellow=50
hud_health_red=25
hud_ammo_yellow=50
hud_ammo_red=25
hud_ammo_order=0
hud_showlag=0
hud_timecolor=5
hud_showtime=0
hud_showammo=2
hud_showweapons=true
hud_showscore=false
hud_showstats=false
hud_showitems=false
hud_showmonsters=true
hud_showsecrets=true
hud_althud=false
hud_althudscale=2
cl_maxdecals=1024
cl_spreaddecals=true
wi_showtotaltime=true
wi_percents=false
dimcolor=ff d7 00
dimamount=-1
uiscale=2
pickup_fade_scalar=1
blood_fade_scalar=1
allcheats=false
r_skymode=2
transsouls=0.75
screenblocks=10
r_deathcamera=false
cl_showsecretmessage=true
cl_bloodtype=0
cl_pufftype=0
addrocketexplosion=false
cl_missiledecals=true
cl_doautoaim=false
cl_bloodsplats=true
cl_showmultikills=true
cl_showsprees=true
r_maxparticles=4000
r_rail_trailsparsity=1
r_rail_spiralsparsity=1
r_rail_smartspiral=false
cl_rockettrails=1
dlg_musicvolume=1
sb_teamdeathmatch_headingcolor=6
sb_teamdeathmatch_enable=true
sb_deathmatch_otherplayercolor=2
sb_deathmatch_yourplayercolor=3
sb_deathmatch_headingcolor=6
sb_deathmatch_enable=true
sb_cooperative_otherplayercolor=2
sb_cooperative_yourplayercolor=3
sb_cooperative_headingcolor=6
sb_cooperative_enable=true
nametagcolor=5
displaynametags=0
language=auto
compatmode=0
vid_cursor=None
wipetype=1
dehload=0
chat_substitution=false
chatmacro0=No
chatmacro9=Yes
chatmacro8=I'll take care of it.
chatmacro7=Come here!
chatmacro6=Next time, scumbag...
chatmacro5=You suck!
chatmacro4=Help!
chatmacro3=I'm not looking too good!
chatmacro2=I'm OK.
chatmacro1=I'm ready to kick butt!
lookspring=true
con_midtime=3
msgmidcolor2=10
msgmidcolor=9
msg4color=3
msg3color=3
msg2color=2
msg1color=5
msg0color=9
msg=0
con_alpha=0.75
con_scale=1
con_scaletext=2
con_centernotify=true
con_notifytime=3
con_notablist=false
cl_bbannounce=false
am_portaloverlay=true
am_followplayer=true
am_textured=false
am_ovportalcolor=00 40 22
am_ovthingcolor_citem=e8 88 00
am_ovthingcolor_item=e8 88 00
am_ovthingcolor_ncmonster=e8 88 00
am_ovthingcolor_monster=e8 88 00
am_ovthingcolor_friend=e8 88 00
am_ovthingcolor=e8 88 00
am_ovsecretsectorcolor=00 ff ff
am_ovinterlevelcolor=ff ff 00
am_ovtelecolor=ff ff 00
am_ovunseencolor=00 22 6e
am_ovcdwallcolor=00 88 44
am_ovfdwallcolor=00 88 44
am_ovefwallcolor=00 88 44
am_ovlockedcolor=00 88 44
am_ovotherwallscolor=00 88 44
am_ovspecialwallcolor=ff ff ff
am_ovsecretwallcolor=00 88 44
am_ovwallcolor=00 ff 00
am_ovyourcolor=fc e8 d8
am_portalcolor=40 40 40
am_thingcolor_citem=00 93 93
am_thingcolor_item=00 00 c0
am_thingcolor_ncmonster=75 00 93
am_thingcolor_monster=c0 00 00
am_thingcolor_friend=00 c0 00
am_secretsectorcolor=ff 00 ff
am_interlevelcolor=ff 00 00
am_intralevelcolor=00 00 ff
am_lockedcolor=00 78 00
am_notseencolor=6c 6c 6c
am_xhaircolor=80 80 80
am_gridcolor=8b 5a 2b
am_thingcolor=fc fc fc
am_efwallcolor=66 55 55
am_cdwallcolor=73 43 23
am_fdwallcolor=d0 b0 85
am_tswallcolor=88 88 88
am_specialwallcolor=ff ff ff
am_secretwallcolor=00 00 00
am_wallcolor=54 3b 17
am_yourcolor=fc e8 d8
am_backcolor=6c 54 40
am_showthingsprites=0
am_showtriggerlines=0
am_showkeys=true
am_drawmapback=1
am_map_secrets=2
am_customcolors=true
am_colorset=0
am_showtotaltime=true
am_showtime=false
am_showitems=false
am_showmonsters=true
am_showsecrets=true
am_overlay=0
am_rotate=0
gl_light_models=true
gl_interpolate_model_frames=true
gl_fuzztype=0
gl_sclipfactor=1.7999999523162842
gl_sclipthreshold=10
gl_spriteclip=1
r_highlight_portals=false
r_portal_recursions=4
r_shadercolormaps=true
[Hexen.LocalServerInfo]
sv_corpsequeuesize=64
maxviewpitch=90
sv_portal_recursions=4
forcewater=false
sv_smartaim=0
sv_disableautohealth=false
sv_dropstyle=0
compatflags2=0
compatflags=1
[Hexen.UnknownConsoleVariables]
r_stretchsky=true
[Hexen.ConsoleAliases]
[Hexen.cg3_artifacts.Bindings]
i=use defendericon
6=use ArtiPork
7=use holdspell
8=use halfmanaring
9=use malisonscroll
0=use icepotion
\=use ArtiHealth
d=use artiboostarmor
b=use artispeedboots
k=use kraterofmight
u=use mysticurn
backspace=use tomeofpower
f=use fireresistance
5=use regeneration
c=use charmspell
w=use firewave
q=use glyph
m=use morphshield
v=use forcecube
[Hexen.cg3_artifacts.DoubleBindings]
[Hexen.Bindings]
1=slot 1
2=slot 2
3=slot 3
4=slot 4
-=sizedown
Equals=sizeup
tab=togglemap
t=messagemode
LeftBracket=invprev
RightBracket=invnext
enter=invuse
ctrl=+attack
`=toggleconsole
shift=+speed
x=+altattack
,=+moveleft
.=+moveright
/=+jump
alt=+strafe
space=+use
capslock=toggle cl_run
f1=menu_help
f2=menu_save
f3=menu_load
f4=menu_options
f5=menu_display
f6=quicksave
f7=menu_endgame
f8=togglemessages
f9=quickload
f10=menu_quit
scroll=+showscores
f11=bumpgamma
f12=spynext
sysrq=screenshot
pause=pause
home=land
uparrow=+forward
pgup=+moveup
leftarrow=+left
rightarrow=+right
end=centerview
pgdn=+lookup
ins=+movedown
del=+lookdown
mouse1=+attack
mouse2=+forward
mouse3=+back
mouse4=+speed
joy1=+attack
joy2=+strafe
joy3=+speed
joy4=+use
dpadup=togglemap
pad_start=pause
pad_back=menu_main
lthumb=crouch
ltrigger=+altattack
rtrigger=+attack
pad_a=+use
pad_y=+jump
r=resurrect
m=summon tomeofpower
p=freeze
l=summon icepotion
[Hexen.DoubleBindings]
[Hexen.AutomapBindings]
0=am_gobig
-=+am_zoomout
Equals=+am_zoomin
p=am_toggletexture
f=am_togglefollow
g=am_togglegrid
c=am_clearmarks
m=am_setmark
kp-=+am_zoomout
kp+=+am_zoomin
uparrow=+am_panup
leftarrow=+am_panleft
rightarrow=+am_panright
downarrow=+am_pandown
mwheelup=am_zoom 1.2
mwheeldown=am_zoom -1.2
[Hexen.Player.Mod]
[Hexen.LocalServerInfo.Mod]
WoC_ExpDeath=1
WoC_ExpDeathAmount=33
WoC_GoreLevel=0
WoC_MaxSpeed=200
WoC_MaxJump=12
WoC_DisableKillingSpree=false
WoC_DisableAwards=false
WoC_JumpModifier=false
WoC_DamageIndicator=true
WoC_EnemyHealthBar=true
WoC_RandomSkills=false
WoC_RandomStats=false
WoC_AutoPetLeash=true
WoC_SetMonstersOnce=true
EnemyHealthBar=true
Graf Zahl
GZDoom Developer
Posts: 7148 Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:
Post
by Graf Zahl » Tue Apr 11, 2017 0:39
Ichor wrote: ↑ Tue Apr 11, 2017 0:06
Funny thing is, it was working just fine before I upgraded (it's been a few months), so my graphics card isn't the problem
That may be, but without you telling me what card you have I can't do anything. Depending on its feature set there are different render paths that can be taken.
Ichor
Posts: 8 Joined: Mon Apr 10, 2017 20:25
Post
by Ichor » Tue Apr 11, 2017 0:47
The card is a GeForce GTX 950.
I just downgraded to version g1.9pre-459-g3e318e4, which is from 2014 (it was more recent than that before upgrading to 268, and that one worked like it should.
_mental_
Developer
Posts: 259 Joined: Sun Aug 07, 2011 13:36
Post
by _mental_ » Tue Apr 11, 2017 6:03
What's the map on the screenshot from OP? And what's the mod?
In other words, I would like to reproduce the issue myself.
Graf Zahl
GZDoom Developer
Posts: 7148 Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:
Post
by Graf Zahl » Tue Apr 11, 2017 8:04
Ichor wrote: ↑ Tue Apr 11, 2017 0:47
The card is a GeForce GTX 950.
I just downgraded to version g1.9pre-459-g3e318e4, which is from 2014 (it was more recent than that before upgrading to 268, and that one worked like it should.
That one is so old that most of the rendering code is different. Keep in mind that the 1.9 branch had been on pure Legacy support ever since the first 2.x version came out.
So we need some more info:
1. Does this happen with all mods or just with the one in the screenshot?
2. What version did this start with?
3. Does it still happen if you delete your INI and start fresh?
Ichor
Posts: 8 Joined: Mon Apr 10, 2017 20:25
Post
by Ichor » Tue Apr 11, 2017 12:45
1. I tested it in another mod and the same thing happens.
2. I don't know. Is there a place where you can download all of the older versions? Maybe I can narrow down when this first started.
3. I deleted it (well, moved it actually, I didn't want to lose my settings) and started it up again. Same thing happens.
Ichor
Posts: 8 Joined: Mon Apr 10, 2017 20:25
Post
by Ichor » Tue Apr 11, 2017 13:24
Ok, that should help. Because before this version I'm using now, I was using something a bit more recent than 1.9. That was just the latest version I had lying around that I could use.
Ichor
Posts: 8 Joined: Mon Apr 10, 2017 20:25
Post
by Ichor » Tue Apr 11, 2017 20:50
Ok, I tried the link, and the first one I downloaded, which was the most recent one I think, ends up working properly. I was going to start with g2.4.0 and work back to a point where it started working, but that version worked just fine. I then changed back to 2.5pre-268 and it didn't work (i.e. the sprites remained dark).
Other issues (though more minor) that I've noticed between the two versions are:
1. The status bar doesn't stretch all the way to the screen edges with 2.5pre-268 like you see in that screenshot, but g2.4.0, it does.
2. The map name is obscured by the status bar in 2.5pre-268, but not g2.4.0.
Graf Zahl
GZDoom Developer
Posts: 7148 Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:
Post
by Graf Zahl » Wed Apr 12, 2017 0:26
The status bar scaling has changed in recent versions, you should go to the menu and set it to your preferences.
Can you make a screenshot of the obscured map name? I thought I has made sure it works in all games.
Ichor
Posts: 8 Joined: Mon Apr 10, 2017 20:25
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by Ichor » Wed Apr 12, 2017 1:11
g2.4.0
2.5pre-268
And it gets more obscured as the text scale goes down. Minimum is completely blocked.
Graf Zahl
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by Graf Zahl » Wed Apr 12, 2017 8:17
Strange. That was working when I last tested it.
Ichor
Posts: 8 Joined: Mon Apr 10, 2017 20:25
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by Ichor » Wed Apr 12, 2017 8:40
Also, here's a dynamic light comparison. I didn't even notice how that back wall there was lit up back in g2.4.0 until just now. I thought it was always like that, heh.
g2.4.0
2.5pre-268