Some skyboxes

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Enjay
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Some skyboxes

Post by Enjay »

If anyone wants to use these, go ahead. I was just poking through a few games to see what I could see, and I decided to rip some of the skyboxes I found there. I've done a few from Quake2 and Half life, but everyone has those games and the textures have been ripped many times over. Unreal, however, hasn't been ripped quite so often. Not by the doom community anyway. So, I didn't bother including the Quake or Half life ones. These all come from either Unreal2 or Unreal Tournament 2003.

I warn you now, these are all quite low-res, despite some of the original graphics being huge. There are some reasons for this:

I didn't want to create a huge download.
I thought 256x256 graphics looked reasonable in Doom
UnrealEd and my machine don't get on. Everytime I try and export a graphic it crashes so most of these were done by screen grabbing in the editor.

OK, so they're not ideal, but they are better than a single tiling 256x128 picture in the Doom palette. I tried to pick skies that I thought could be useful in Doom. I put them in the WAD as PNG files. JPGs would have made the WAS considerably smaller but these skies almost all produced noticeable jpeg artifacts and detracted from the quality of the skies.

Anyway, 15 skyboxes for you to try. All set up with demo maps, gldefs, and hirestex lumps. Just load into GZdoom and have a look. Like I said, if anyone finds anything useful, please go ahead and use them.

http://www.zen64060.zen.co.uk/sbox.zip (4MB)
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BlackFish
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Post by BlackFish »

Yay a birthday present from Enjay.

Anyway I have a few hires versions of the skyboxes in there. I can link to them if you like.

Elec Fields
2 Ice ones
The Skybox in DM-DE-IRONIC

I can get more I just need to know which packages to rip from. If you have the utx files from unreal 2 I can rip hires versions as well.
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BlazingPhoenix
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Post by BlazingPhoenix »

awesome Skyboxes Enjay
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Post by smg m7 »

Hmm... I could find the space backgrounds, and maybe the mesa desert one useful...
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BlackFish
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Post by BlackFish »

Ok I got Unreal II now, so I'll get some hires skies ready soon.
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Enjay
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Post by Enjay »

Cool. It'll be interesting to see how they look at their proper resolution.
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wildweasel
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Post by wildweasel »

Can anybody get the skybox from UT's "Facing Worlds"?
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Shinjanji
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Post by Shinjanji »

Hmm... IIRC, s significant amount of that skybox had models and planets placed into a portal skybox. It would have to be reconstructed, which would be a real pain.
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Post by BlackFish »

Unreal 2 has 3 space skyboxes so that should make up for it.
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Post by wildweasel »

Sure, pretty much any good space skybox would be welcomed. I could have sworn UT's was just textures, but I guess I was wrong.
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Enjay
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Post by Enjay »

wildweasel wrote:Sure, pretty much any good space skybox would be welcomed. I could have sworn UT's was just textures, but I guess I was wrong.
I had a look through and didn't see anything that would easily convert to a 6 sided box. Sky textures, planets and so on were all there, but not a proper box from what I could see.
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Post by BlackFish »

still working on it guys, I've had loads of hw as of late.

anyway enjay where did you get the original of the hell themed skybox?
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Post by Enjay »

The Hell themed skybox is definitely an unreal one. Can't remember if it was Unreal 2003 or Unreal2 though. I've uninstalled both, so I can't quickly check.

There were actually 2 versions of it - the bright one that I included and a duller one. Perhaps they are supposed to animate or crossfade or something. However, I'd messed up the screen grab for one of the duller pics and had already uninstalled the game.
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Post by Shinjanji »

I can only assume that it's for UT2K3, since I don't recall any hellish levels in Unreal 2.
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Post by Enjay »

I think there may have been an arena on a planet known as "hell" but it's so long since I played UT2003 that I can't really remember.
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