[fixed]Actor mover/interpolation point crash
Moderator: Graf Zahl
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[fixed]Actor mover/interpolation point crash
If you use an actor mover to move something to an interpolation point that has it's own TID as the next point, the game crashes. This is more likely a zdoom bug than a gzdoom bug, but it happened with gzdoom so I'm putting it here. A couple crash reports and the wad are attached. The obvious answer is, "Don't do that, there is no reason to". It doesn't seem like a crash should happen because of this though.
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Re: Actor mover/interpolation point crash
I think your right. Anything that causes a program to actually CRASH instead of an error to console or ignoring it should be reported, because Randy said and i'm shure Graf will agree, its better to be given a warning, instead of crashing.justin023 wrote: The obvious answer is, "Don't do that, there is no reason to". It doesn't seem like a crash should happen because of this though.
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