[fixed]Actor mover/interpolation point crash

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Moderator: Graf Zahl

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justin023
Posts: 165
Joined: Wed Sep 21, 2005 10:51
Location: Illinois

[fixed]Actor mover/interpolation point crash

Post by justin023 »

If you use an actor mover to move something to an interpolation point that has it's own TID as the next point, the game crashes. This is more likely a zdoom bug than a gzdoom bug, but it happened with gzdoom so I'm putting it here. A couple crash reports and the wad are attached. The obvious answer is, "Don't do that, there is no reason to". It doesn't seem like a crash should happen because of this though.
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nwbeeman
Posts: 146
Joined: Mon Oct 17, 2005 1:18
Location: Tampa

Re: Actor mover/interpolation point crash

Post by nwbeeman »

justin023 wrote: The obvious answer is, "Don't do that, there is no reason to". It doesn't seem like a crash should happen because of this though.
I think your right. Anything that causes a program to actually CRASH instead of an error to console or ignoring it should be reported, because Randy said and i'm shure Graf will agree, its better to be given a warning, instead of crashing.
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Graf Zahl
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GZDoom Developer
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Location: Germany

Post by Graf Zahl »

Added a few NULL pointer checks.

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