It's late and I haven't had time to investigate this fully, but 0.9.20 is doing something odd with textures.  I think they are ignoring X offsets, or getting them wrong or something.  The textures I have noticed it with so far are all on 2S walls, have transparent space in them and some are quite large.  Whether any of that is relevant I don't know.
The screenshots show the problem.  The trees in the foreground are made from 128x256 single patch textures.  A similar thing also happens with some 256x256 patch trees (shown in the lower half of the second graphic.  The skybox is also screwy.  The towers are a 512x256 2 patch (256x256) texture.  The flags are interesting as they don't all display the problem.  These are animated and are 128x64 textures using a single PNG as a patch.  The ones that are screwed up are actually on split lines because they cross the sectors between the grass and the path.
			
			
									
						
										
						[fixed]0.9.20 Something wrong with textures
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				Enjay  
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				Graf Zahl  
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				Enjay  
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				Graf Zahl  
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It was trying to fix a problem with mid textures when antialiasing is on but I checked against the wrong value. As a result all texture offsets for textures that are shorter than the linedef were destroyed (not necessarily to 0 though.)
I had to uncomment the fix for now because it doesn't work well with the current fixed point system.
			
			
									
						
										
						I had to uncomment the fix for now because it doesn't work well with the current fixed point system.
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				nwbeeman  
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