AltHUD question

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Moderator: Graf Zahl

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DoomWarrior
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Location: Manchester, UK

Post by DoomWarrior »

Graf Zahl wrote:Image
How do you get the alternative hud to look like this? you have an Items count and the ammo boxes are the big ones not the small ones
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Graf Zahl
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Post by Graf Zahl »

First, please no unrelated questions in the screenshots thread.

The item count can be switched by typing 'toggle hud_showitems' at the console.
The ammo boxes can be changed by adding an ALTHUDCF lump with the following contents:

Code: Select all

Clip AMMOA0
Shell SBOXA0
RocketAmmo BROKA0
Cell CELPA0
DoomWarrior
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Joined: Tue Dec 27, 2005 13:31
Location: Manchester, UK

Post by DoomWarrior »

whats an ALTHUDCF? is it something you type in the console?
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Graf Zahl
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Post by Graf Zahl »

No, it's a text file you put in a WAD. You can also copy and paste the 4 lines I posted into a file called ALTHUDCF.txt and load that by starting the game with GZDoom -file althudcf.txt.
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