The Battle for Mars

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Expand view Topic review: The Battle for Mars

by justin023 » Mon Mar 06, 2006 23:06

It'll look more like nighttime when I add the blue fog. Like in MAP01 of the current demo.

by ellmo » Mon Mar 06, 2006 20:43

Although the blue horizon is quite good for the eyes, as it adds some more peaceful colorus to that... valley. You'd better have a good excuse why there is a blue sky above lava realm...

by wildweasel » Mon Mar 06, 2006 20:23

ooooh. I like this!

by justin023 » Mon Mar 06, 2006 20:09

I thought it would be cool to start Episode 2: "The Battle" with a landscape chaging earthquake and a battle with 20 Barons of Hell. I have a new weapon idea for this map: The Degrader, which will change enemies to a lesser form (Baron of Hell->Hell Knight)

ALSO: I might release a bugfix editon compatible with GZDoom 1.0.02 soon!
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by justin023 » Mon Mar 06, 2006 3:38

I think I just needed a few months to clear my head and work out new ideas. It would be a shame to waste all the ideas that I have. Ideas like large scale marine/monster faceoffs and some serious nonstop battlefield type levels.

by Paul » Sun Mar 05, 2006 22:39

And you said you quit mapping.

Thou cannot leave Doom!
muhahahahahahahahahaahahaha
:twisted:

Seriously, real glad this project still lives. Keep on mapping dude, this may turn out one of the really good stuff out there :)

by justin023 » Sun Mar 05, 2006 22:34

Here is a couple pics of random ideas for episode 2. The idea for episode 2 is to be an all out battle. I have a lot of ideas.
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Hallway of death
Hallway of death
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Teleporter Lab
Teleporter Lab
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by Alter » Sun Mar 05, 2006 9:59

If you want make episodes then make big fun badasses! and redetail the existing levels but only after Zwad

by justin023 » Sun Mar 05, 2006 6:13

This project urks me so much I want to jump out a window. :x

I might do more work on it though. I will only do some needed minor changes to the existing levels. Any more work will mostly be new levels. I really don't like any of those existing maps. Heres what I'm thinking about what needs to be done to the existing maps:
  • Change a lot of hitscan enemies to projectile enemies
  • Finish the scenery, more detail (a lot of it was unfinished). Some things removed, some replaced, some added
  • Additional weapons in the beginning of the game
  • Add the existing levels to their own episode so that the new levels can be played immediately
  • Remove unofficial build stuff
  • Replace turret guns with something effective
zWad has priority right now though. So if this stuff gets done, it might be a while

by Enjay » Wed Mar 01, 2006 21:37

by Alter » Wed Mar 01, 2006 21:30

When you will release fixed demo of The battle for mars?

by justin023 » Mon Jan 23, 2006 18:09

Nash wrote:Before you release a fixed version, please consider the issues raised in http://forum.drdteam.org/viewtopic.php?p=8459#8459 thanks
There are some good points there. There are a few things I needed to do but was just too lazy, such as changing some enemies, modifying a few areas, adjusting a few cutscenes, more thorough testing, another weapon in the beginning of map01, etc.

by Enjay » Mon Jan 23, 2006 13:47

justin023 wrote:A bug was discovered in map02 which makes fininshing impossible.
Well, that would explain quite a bit. I think it was about that point I gave up and switched on god mode and no clipping so at least I could see what the rest of the mod had to offer.

by Nash » Mon Jan 23, 2006 5:40

Before you release a fixed version, please consider the issues raised in http://forum.drdteam.org/viewtopic.php?p=8459#8459 thanks

by justin023 » Sun Jan 22, 2006 21:23

After over a year, It's finally here.

1. Unzip TBFM.rar
2. Use the included version of gzdoom (or build your own with the included source) and the .dll files
3. Read the files in the docs folder of TBFM.zip for the credits
4. Load the whole TBFM.zip

Note: This is a 5 map demo, which is why the "you have completed the demo" screen comes up after map05 even though there is a map06

Mirror #1
http://www.ihud.com/file.php?file=22010 ... 5/TBFM.rar

Mirror #2
http://rapidshare.de/files/11597339/TBFM.rar.html


Edit: A bug was discovered in map02 which makes fininshing impossible. There is no way to lower this lift, so for the time being, the area must be no clipped through.
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