
Blood_RenderStyle
Moderator: Graf Zahl
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Blood_RenderStyle
Just thought about another DECORATE addition, that changes the Render_Style of the blood from enemies. Just imagine "fuzzy" spectre blood or orange bright (additive) Afrit Blood
Shouldn't be too hard to do!

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Re: Blood_RenderStyle
Better yet, a Property that allows the changing blood via actor. You can set the actor to whatever you want. Like EDGE.Tormentor667 wrote:Just thought about another DECORATE addition, that changes the Render_Style of the blood from enemies. Just imagine "fuzzy" spectre blood or orange bright (additive) Afrit BloodShouldn't be too hard to do!
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Can you just make a parameter that removes the original blood actors if it's placed on the monster? Like how some of the parameters have defaults?Graf Zahl wrote:If there was a single blood actor...
But there are 3:
Blood
BloodSplatter (used by Heretic and Hexen in certain situations
AxeBlood (use by Hexen's axe or any other weapon with the AXEBLOOD flag.
So it isn't as easy as you propose...
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I added it because there were some monsters in PWADs where red blood looked completely out of place. It just didn't fit with the green Demon in LTSD and the Hell Warrior in TNT3.
But aside from that I'd have to agree that overuse of this feature might look odd. You have to be very careful with this.
But aside from that I'd have to agree that overuse of this feature might look odd. You have to be very careful with this.