Blood_RenderStyle

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Tormentor667
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Blood_RenderStyle

Post by Tormentor667 »

Just thought about another DECORATE addition, that changes the Render_Style of the blood from enemies. Just imagine "fuzzy" spectre blood or orange bright (additive) Afrit Blood :) Shouldn't be too hard to do!
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Eriance
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Re: Blood_RenderStyle

Post by Eriance »

Tormentor667 wrote:Just thought about another DECORATE addition, that changes the Render_Style of the blood from enemies. Just imagine "fuzzy" spectre blood or orange bright (additive) Afrit Blood :) Shouldn't be too hard to do!
Better yet, a Property that allows the changing blood via actor. You can set the actor to whatever you want. Like EDGE.
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Nash
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Post by Nash »

This is something I've been dying to do for a very, VERY long time now.

I imagine once the internal actors are editable through DECORATE, we can do things like what Torm suggested, and more.

Actually, what Eriance suggested would work too. Blood actor. What do you say, Graf?
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Tormentor667
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Post by Tormentor667 »

Both solutions make sense to me and dont seem to be too much work to be implemented as the code for the color is already there :)
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Graf Zahl
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Post by Graf Zahl »

If there was a single blood actor...

But there are 3:

Blood
BloodSplatter (used by Heretic and Hexen in certain situations
AxeBlood (use by Hexen's axe or any other weapon with the AXEBLOOD flag.

So it isn't as easy as you propose...
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Eriance
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Post by Eriance »

Graf Zahl wrote:If there was a single blood actor...

But there are 3:

Blood
BloodSplatter (used by Heretic and Hexen in certain situations
AxeBlood (use by Hexen's axe or any other weapon with the AXEBLOOD flag.

So it isn't as easy as you propose...
Can you just make a parameter that removes the original blood actors if it's placed on the monster? Like how some of the parameters have defaults?
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Post by NecroMage »

Or you could add a class that all three inherit from and then have the blood color a property of that class.
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Graf Zahl
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Post by Graf Zahl »

No. Blood color is a property of the monster that bleeds, not the blood itself. It will stay that way.
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Tormentor667
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Post by Tormentor667 »

So no chance that you can... for example set BLOODACTOR "MyBlood" to the monster, than define something like a special bullet puff or blood or anything else that is bleeded if the monster is attacked by hitscan weapons?
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Post by Enjay »

Or even

BloodActor "MyBlood"
BloodSplatterActor "MySplatterBlood"
AxeBloodActor "MyAxeBlood"

Should they be needed.
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Tormentor667
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Post by Tormentor667 »

Perfect idea Nigel :)
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Enjay
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Post by Enjay »

Hmmm, presumably there would need to be some way of specifying the blood decal for an actor too. I'm not sure how it's done ATM. Last time I looked, it didn't seem specifically tied to the blood actor(s) via the decaldef lump.
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Graf Zahl
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Post by Graf Zahl »

The entire bleeding system is not a prime candidate for customizability.
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Post by SlayeR »

Why is everyone so interested in changing blood colours? I don't see much point really. Whatever floats your boat I guess :P
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Graf Zahl
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Post by Graf Zahl »

I added it because there were some monsters in PWADs where red blood looked completely out of place. It just didn't fit with the green Demon in LTSD and the Hell Warrior in TNT3.

But aside from that I'd have to agree that overuse of this feature might look odd. You have to be very careful with this.

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