Polyobjs

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Syfo-Dyas
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Polyobjs

Post by Syfo-Dyas »

Ok, so I figured I'd learn how to do some sliding doors...

I used this tutorial and DOOM Builder.

Anyhow I follow this step by step, goto save, then it says it's building nodes and never stops saying that for hours.

Any clues as to why this happens?

Here's the tutorial I was using:

http://www.zdoom.org/zdkb/zdoom1.html
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Syfo-Dyas
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Post by Syfo-Dyas »

Aghh, ok figured out one thing. I though when you draw your Polyobject spaces that you would draw a sector in reverse to get the linedefs pointing out...

...well apparently that is now how this is done as I noted that the Polyobjs blocks in the unused sector in the example wad actually demands textures for the door, also the Polyobjs blocks in the play field are actually secotrs, and yet the line defs are pointing out?

I'm lost, this tutorial really sux, it skipped steps 1-20!!!
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chopkinsca
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Post by chopkinsca »

What nodebuilder are you using?

From the looks of it, you are quite new to mapping. Maybe do some more non-polyobject related mapping until you learn some more of how things work. The poly-object guide you linked to isn't confusing and doesn't suck, it's just not aimed towars complete mapping newbies.
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Syfo-Dyas
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Post by Syfo-Dyas »

:) From the sounds of it I probably do look new to all this. Actually I've been at it for about 5 years now, it's just that I grew up in a strictly Legacy DOOM2.WAD world so all these ZDOOM and Hexen features are new to me. Infact I had to re-learn how to build a simple door.

Anyhow I figured out how to make a Poly Object, as I guessed it was very easy, it was just that there isn't a tutorial on the web that explains the process of making it. All they say is that you need single sided lines...

What I had to do was draw my Poly Object, then draw a room around it, I then went to sector mode, and deleted the sector where the Poly Object would be, and walla, I had a Poly Object ready for texturing!


Anyhow I'll be putting up tutorials for people like me who need an actual guide and not a primer.
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BlazingPhoenix
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Post by BlazingPhoenix »

So that's why mine won't work? Heh, I never knew that you had to delete it after making it...
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chopkinsca
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Post by chopkinsca »

Silver Sonic wrote:So that's why mine won't work? Heh, I never knew that you had to delete it after making it...
Yeah, it's not like a few people told you that either.
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Syfo-Dyas
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Post by Syfo-Dyas »

That's mockery I assume?

What I'm sayng is you draw a room the size that your Polyobj will be, then draw a larger room around it. YOu then switch to Sector mode and highlight and delete the smaller room. Now you will have a hole inside the Big room and that hole (or doughnut hole) becomes the base for your Polyobj.
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Eriance
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Post by Eriance »

Silver Sonic wrote:So that's why mine won't work? Heh, I never knew that you had to delete it after making it...
Dude. I told you repeatedly that you can just delete the sector that you want the polyobject as. O_o
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Syfo-Dyas
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Post by Syfo-Dyas »

Where? Who me?
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