Screenshot Discussion Thread

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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TheDarkArchon
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Post by TheDarkArchon »

Isn't that Serious Sam's water texture?
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Paul
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Post by Paul »

No
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BlazingPhoenix
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Post by BlazingPhoenix »

Is there any chance that could be animated? I like the looks of that :).
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Paul
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Post by Paul »

Silver Sonic wrote:Is there any chance that could be animated? I like the looks of that :).
Look of what?
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BlazingPhoenix
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Post by BlazingPhoenix »

That water texture...I'd so use that.
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Shinjanji
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Post by Shinjanji »

I would just use WARP2 in an ANIMDEFS for that water, really...
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Cutmanmike
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Post by Cutmanmike »

@Torm: Those skyboxes sure do make levels like 10 times better
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Tormentor667
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Post by Tormentor667 »

Cutmanmike wrote:@Torm: Those skyboxes sure do make levels like 10 times better
This is what I think, since I use them :)
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Paul
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Post by Paul »

Silver Sonic wrote:That water texture...I'd so use that.
If you had bothered to download the map I linked to in my post with the water texture you'd notice it is WARP2'ed, like Shinjanji said.
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Nash
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Post by Nash »

NMN... those new screenies with the faked shadows = pure pwnage!!1

Hopefully one day GZDoom will support proper lightmapped textures ;)
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Graf Zahl
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Post by Graf Zahl »

Note: I removed all dead posts from the screenshots thread. This also includes everything that posted their picture as an attachment. Those pictures don't show on the 'split thread' view so it was impossible for me to see what was still valid. If you want to post pictures provide a link to your own storage space. Don't attach them.
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Tormentor667
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Post by Tormentor667 »

Use Imageshack!
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Cutmanmike
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Post by Cutmanmike »

Hmm png alpha channels. How do you do those anyway?
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Blade Nightflame
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Post by Blade Nightflame »

Now that pic just bloody owns. :)
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Graf Zahl
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Post by Graf Zahl »

@Mephisto: If you are wondering where your screenshots went, I deleted them because they violated the guidelines of not posting anything larger than 640x480.
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