Moderator: Graf Zahl
TheDarkArchon
Posts: 1000 Joined: Wed Jul 06, 2005 11:58
Location: What's that fucking smell
Post
by TheDarkArchon » Tue May 16, 2006 11:02
Isn't that Serious Sam's water texture?
Paul
DRD Team Admin (Inactive)
Posts: 1058 Joined: Thu Jun 30, 2005 13:30
Location: Poland - Grojec / Radom
Post
by Paul » Tue May 16, 2006 12:49
No
BlazingPhoenix
Posts: 488 Joined: Sun Aug 28, 2005 5:11
Post
by BlazingPhoenix » Tue May 16, 2006 21:32
Is there any chance that could be animated? I like the looks of that
.
Paul
DRD Team Admin (Inactive)
Posts: 1058 Joined: Thu Jun 30, 2005 13:30
Location: Poland - Grojec / Radom
Post
by Paul » Tue May 16, 2006 23:30
Silver Sonic wrote: Is there any chance that could be animated? I like the looks of that
.
Look of what?
BlazingPhoenix
Posts: 488 Joined: Sun Aug 28, 2005 5:11
Post
by BlazingPhoenix » Wed May 17, 2006 2:38
That water texture...I'd so use that.
Shinjanji
Posts: 198 Joined: Sun Nov 06, 2005 16:45
Location: Pennsylvania, USA
Post
by Shinjanji » Wed May 17, 2006 4:11
I would just use WARP2 in an ANIMDEFS for that water, really...
Cutmanmike
Posts: 482 Joined: Sat Sep 03, 2005 23:34
Post
by Cutmanmike » Wed May 17, 2006 9:35
@Torm: Those skyboxes sure do make levels like 10 times better
Tormentor667
Stronghold Team
Posts: 3555 Joined: Sun Nov 13, 2005 23:15
Location: Germany
Post
by Tormentor667 » Wed May 17, 2006 10:33
Cutmanmike wrote: @Torm: Those skyboxes sure do make levels like 10 times better
This is what I think, since I use them
Paul
DRD Team Admin (Inactive)
Posts: 1058 Joined: Thu Jun 30, 2005 13:30
Location: Poland - Grojec / Radom
Post
by Paul » Wed May 17, 2006 11:38
Silver Sonic wrote: That water texture...I'd so use that.
If you had bothered to download the map I linked to in my post with the water texture you'd notice it is WARP2'ed, like Shinjanji said.
Nash
Developer
Posts: 1226 Joined: Sun Sep 25, 2005 1:49
Location: Kuala Lumpur, Malaysia
Post
by Nash » Fri May 19, 2006 16:32
NMN... those new screenies with the faked shadows = pure pwnage!!1
Hopefully one day GZDoom will support proper lightmapped textures
Graf Zahl
GZDoom Developer
Posts: 7148 Joined: Wed Jul 20, 2005 9:48
Location: Germany
Post
by Graf Zahl » Tue May 23, 2006 9:42
Note: I removed all dead posts from the screenshots thread. This also includes everything that posted their picture as an attachment. Those pictures don't show on the 'split thread' view so it was impossible for me to see what was still valid. If you want to post pictures provide a link to your own storage space. Don't attach them.
Tormentor667
Stronghold Team
Posts: 3555 Joined: Sun Nov 13, 2005 23:15
Location: Germany
Post
by Tormentor667 » Tue May 23, 2006 18:50
Use Imageshack!
Cutmanmike
Posts: 482 Joined: Sat Sep 03, 2005 23:34
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by Cutmanmike » Thu May 25, 2006 9:55
Hmm png alpha channels. How do you do those anyway?
Blade Nightflame
Posts: 31 Joined: Sun Dec 04, 2005 22:35
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by Blade Nightflame » Fri May 26, 2006 17:40
Now that pic just bloody owns.
Graf Zahl
GZDoom Developer
Posts: 7148 Joined: Wed Jul 20, 2005 9:48
Location: Germany
Post
by Graf Zahl » Wed Jun 07, 2006 21:11
@Mephisto: If you are wondering where your screenshots went, I deleted them because they violated the guidelines of not posting anything larger than 640x480.