It's something that is only possible in GZDoom due to support of non-Doom palette colours and the ALTHUD. So the Zdoom forum is an inappropriate place.
It looks good. I haven't seen anyone else mention the idea so perhaps it might spark something off in someone's mind: perhaps someone who is looking for a bit of polish for a mod they already have "in progress". In which case we all benefit from a nicer looking mod to play. However, without an editing forum to tuck it away in, this general area seemed like the only place to post it.
I'm just trying to suggest editing ideas because I have little time to act on them myself ATM.
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I found a screenshot that I made whilst testing this. It's from my own NJOL level. I used that because that had inventory items and the radar. The feel of the level is wrong for a look like this though. Like I said, it is only a proof of concept that I was messing with so this is far from a release standard version, but I hope it gives the idea. Perhaps someone might want to run with the idea and take it a bit farther? All the clashing font colours and so on would probably need to be looked at. Not sure how much can actually be done on that score. Perhaps using a green for the icons instead of the cyan might look OK.
Perhaps people might want to put "boundary boxes" around the icons to give them a different feel. Hey, perhaps we might see GZdoom HUD skin packs?
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