More modern looking game HUD

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Enjay
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More modern looking game HUD

Post by Enjay »

I just did a little "proof of concept" mod. I made copies of all the icons used by the alt-HUD, converted them to pngs witha cyan wash (using the PSP "color to target" brush) renamed them and made an ALTHUDCF lump to allocate them to the appropriate HUD entries (to avoid clashes with game sprites). I also tried with a few inventory items. It made a great, modern looking HUD that would really compliment some modern/futuristic mods. If you wanted to go a stage further, you could also modify font lumps to match the colours too - although that would have an implication for the rest of the game.

Anyway, I just thought I'd toss the idea out seeing as how I have nothing to use it with ATM but someone else might want to do it. Unfortunately, I deleted my test WAD before taking a screen shot. I should have saved it and uploaded it instead, but I didn't. :?
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Graf Zahl
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Post by Graf Zahl »

And the point of this post being...?
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Post by Enjay »

It's something that is only possible in GZDoom due to support of non-Doom palette colours and the ALTHUD. So the Zdoom forum is an inappropriate place.

It looks good. I haven't seen anyone else mention the idea so perhaps it might spark something off in someone's mind: perhaps someone who is looking for a bit of polish for a mod they already have "in progress". In which case we all benefit from a nicer looking mod to play. However, without an editing forum to tuck it away in, this general area seemed like the only place to post it.

I'm just trying to suggest editing ideas because I have little time to act on them myself ATM.

[edit]

I found a screenshot that I made whilst testing this. It's from my own NJOL level. I used that because that had inventory items and the radar. The feel of the level is wrong for a look like this though. Like I said, it is only a proof of concept that I was messing with so this is far from a release standard version, but I hope it gives the idea. Perhaps someone might want to run with the idea and take it a bit farther? All the clashing font colours and so on would probably need to be looked at. Not sure how much can actually be done on that score. Perhaps using a green for the icons instead of the cyan might look OK.

Perhaps people might want to put "boundary boxes" around the icons to give them a different feel. Hey, perhaps we might see GZdoom HUD skin packs?

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Post by smg m7 »

Hmm... with a tad bit of tweaking, this could come in handy for a project I'm working on. Any way you could send me that wad or the resources, Enjay?
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Post by Enjay »

Enjay wrote:Unfortunately, I deleted my test WAD... I should have saved it and uploaded it instead, but I didn't. :?
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Paul
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Post by Paul »

Erm.. looks cool :)
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Post by Syfo-Dyas »

I always wanted to learn how to make differnt huds like that.
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The Ultimate DooMer
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Post by The Ultimate DooMer »

I did it with custom fonts and scripting :p
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Paul
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Post by Paul »

The Ultimate DooMer wrote:I did it with custom fonts and scripting :p
You. Yes you. Showing off guy. Wanna compete? :twisted:

lol j/k ;)
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