Brightness weirdness

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Bashe
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Brightness weirdness

Post by Bashe »

When GZdoom starts (OpenGL only), Windows gets brighter, and when you close GZdoom it goes back to normal, but if it crashes, the brightness stays. Is there a way to reverse this besides messing with my monitor or restarting?
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Enjay
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Post by Enjay »

I think this is something that cannot be avoided. IIRC, it's something like OpenGL cannot be engaged for one program only, so your GZdoom settings get applied across the board. If GZdoom exits unexpectedly, those values may be left on normal windows. (I'm sure someone else can explain it better/more accurately.) It doesn't just happen with GZDoom. I've had it with other OpenGL games too.
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Cutmanmike
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Post by Cutmanmike »

Used to happen to my graphics card too. If just open Gzdoom again it should reset it to normal after.
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Post by smg m7 »

It happens with me, too. Worst game is Doom 3, since it hardly ever resets. Luckily, if you save a profile setting for your brightness, you can just set that back to normal.
Ixnatifual
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Post by Ixnatifual »

This happens to me when I exit World of Warcraft... The screen becomes darker so I can't see the squares in Doom Builder at all, and I have to reset the gamma settings on the desktop.
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