Zombies and Mutants

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J-Dub
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Zombies and Mutants

Post by J-Dub »

I've started making a model resource project for gzdoom. I've already DECORATE'd and MODELDEF'd a few quake 1/2 models. There will be a lot of the q1/2 models included in this. There will also be any other decent models I can find.
Last edited by J-Dub on Sun Apr 15, 2007 10:34, edited 4 times in total.
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Paul
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Post by Paul »

Interesting...

I don't really think those dark brown quake monsters would fit into Doom. Maybe someone could take care of converting JDRP to work with Gzdoom? Shouldn't be hard IMO. Though I'm not sure if Gzdoom supports multi-skins per a single frame, so we're gonna have to wait until Graf adds better model support.

But just for the sake of it, I'd sure would like to play this resource of yours. Keep on working man.
jflkbob
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Post by jflkbob »

Those would be perfect for a mine themed level i am making :)
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BlazingPhoenix
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Post by BlazingPhoenix »

Paul wrote:Interesting...

I don't really think those dark brown quake monsters would fit into Doom. Maybe someone could take care of converting JDRP to work with Gzdoom? Shouldn't be hard IMO. Though I'm not sure if Gzdoom supports multi-skins per a single frame, so we're gonna have to wait until Graf adds better model support.

But just for the sake of it, I'd sure would like to play this resource of yours. Keep on working man.
Actually, they could work quite well combined with the Q1 Texture pack, we could make better quake 1 themed levels with GZDoom :P
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Paul
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Post by Paul »

KoF wrote:we could make better quake 1 themed levels with GZDoom
So you want to make Quake levels? Why not just build for Quake? Oh, you want to make levels that look better than Quake but are quake themed? Good luck doing that without lightmaps. Still no? I don't get it then.
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Enjay
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Post by Enjay »

Although I have no intention of making Quake, or even Quake themed maps, I have done a (very) little Quake and other 3D engine mapping in the past. I simply prefer editing Doom format maps. It's second nature to me and I like doing it. I have no desire to spend time picking up the skills required to edit competently in Quake. Those reasons would be good enough for me to make a Quake-like map for Doom, should I want to do so. :)

Anyway, I'm really intrigued to see how these models turn out and look forward to trying them. I would also like to see how the JDRP monsters work in GZdoom. I have to confess, I'm not a huge fan of them, but I have found myself strangely drawn to Risen3D c/w models recently. :shock:
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Phobus
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Post by Phobus »

What do you mean "should Username want to do so"? You already have, in Enjay Zdoom 2001! :P
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Enjay
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Post by Enjay »

Oh yeah, so I did. :oops:

I meant right now/immediate future, but I had forgotten about that one. :D
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Psycho Siggi
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Post by Psycho Siggi »

I'd like to see the Quake 2 monsters in GZDoom. :D
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Post by wildweasel »

If you're going to put monsters into Doom, I would personally rather that they weren't the same Quake/Quake 2 monsters we've all seen before. Why not grab something from some other Quake/2/3 engine game, like out of Hexen 2 or maybe Kingpin?
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Enjay
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Post by Enjay »

A lot of the Kingpin models look kind of like Doom Zombies already.

But yeah, why not other games? There are loads out there but all we ever seem to see (for more than just models) is id rips.
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J-Dub
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Post by J-Dub »

I've changed my mind on what I want to do with this. I'm going to make a few maps and turn this into a complete project. Its going to be in a graveyard type area. It'll have lots of zombified monsters and cutscenes. I have more ideas but I don't want to talk about it, you'll just have to play the thing!
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z1.jpg
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z2.jpg
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chaoscentral
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Post by chaoscentral »

do u want a better skybox? I'll give you the Ravenholm one from HL2 if you want, it just seems to fit a graveyard better than sunlight(unless thats a temp skybox) because it seems a bit overly bright
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BlazingPhoenix
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Post by BlazingPhoenix »

dude...that looks pretty cool. I'd like to see this finished, and I agree with CC on needing a new skybox.
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J-Dub
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Post by J-Dub »

So... I'm still working on this. It has a lot of cutscenes leading from one area of monsters to another. All new enemies, all models. It should be pretty obvious what to do most of the time (I would hope). Here is something recent: A scene where a mutant zombie leaps from a pool of nuclear waste.

@Chaoscentral: No. These pics have been brightened in photo software to show detail which isn't as obvious when you're not moving.
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