Zombies and Mutants
- J-Dub
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Zombies and Mutants
I've started making a model resource project for gzdoom. I've already DECORATE'd and MODELDEF'd a few quake 1/2 models. There will be a lot of the q1/2 models included in this. There will also be any other decent models I can find.
Last edited by J-Dub on Sun Apr 15, 2007 10:34, edited 4 times in total.
- Paul
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Interesting...
I don't really think those dark brown quake monsters would fit into Doom. Maybe someone could take care of converting JDRP to work with Gzdoom? Shouldn't be hard IMO. Though I'm not sure if Gzdoom supports multi-skins per a single frame, so we're gonna have to wait until Graf adds better model support.
But just for the sake of it, I'd sure would like to play this resource of yours. Keep on working man.
I don't really think those dark brown quake monsters would fit into Doom. Maybe someone could take care of converting JDRP to work with Gzdoom? Shouldn't be hard IMO. Though I'm not sure if Gzdoom supports multi-skins per a single frame, so we're gonna have to wait until Graf adds better model support.
But just for the sake of it, I'd sure would like to play this resource of yours. Keep on working man.
- BlazingPhoenix
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Actually, they could work quite well combined with the Q1 Texture pack, we could make better quake 1 themed levels with GZDoomPaul wrote:Interesting...
I don't really think those dark brown quake monsters would fit into Doom. Maybe someone could take care of converting JDRP to work with Gzdoom? Shouldn't be hard IMO. Though I'm not sure if Gzdoom supports multi-skins per a single frame, so we're gonna have to wait until Graf adds better model support.
But just for the sake of it, I'd sure would like to play this resource of yours. Keep on working man.

- Paul
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- Enjay
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Although I have no intention of making Quake, or even Quake themed maps, I have done a (very) little Quake and other 3D engine mapping in the past. I simply prefer editing Doom format maps. It's second nature to me and I like doing it. I have no desire to spend time picking up the skills required to edit competently in Quake. Those reasons would be good enough for me to make a Quake-like map for Doom, should I want to do so. 
Anyway, I'm really intrigued to see how these models turn out and look forward to trying them. I would also like to see how the JDRP monsters work in GZdoom. I have to confess, I'm not a huge fan of them, but I have found myself strangely drawn to Risen3D c/w models recently.

Anyway, I'm really intrigued to see how these models turn out and look forward to trying them. I would also like to see how the JDRP monsters work in GZdoom. I have to confess, I'm not a huge fan of them, but I have found myself strangely drawn to Risen3D c/w models recently.

- Phobus
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- wildweasel
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- J-Dub
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I've changed my mind on what I want to do with this. I'm going to make a few maps and turn this into a complete project. Its going to be in a graveyard type area. It'll have lots of zombified monsters and cutscenes. I have more ideas but I don't want to talk about it, you'll just have to play the thing!
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- z1.jpg (31.88 KiB) Viewed 7024 times
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- z2.jpg (29.48 KiB) Viewed 7024 times
- chaoscentral
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- J-Dub
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So... I'm still working on this. It has a lot of cutscenes leading from one area of monsters to another. All new enemies, all models. It should be pretty obvious what to do most of the time (I would hope). Here is something recent: A scene where a mutant zombie leaps from a pool of nuclear waste.
@Chaoscentral: No. These pics have been brightened in photo software to show detail which isn't as obvious when you're not moving.
@Chaoscentral: No. These pics have been brightened in photo software to show detail which isn't as obvious when you're not moving.
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- DOOM0004.jpg (131.12 KiB) Viewed 6868 times