
Dynamic Lights Help.
Moderator: Graf Zahl
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- Posts: 12
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Dynamic Lights Help.
I don't understand how to make dynamic lights, you can link me to a wiki or point me to the stickies but I still won't understand it. Can someone please either make an example WAD or in-depth describe how to use them? I'd prefer an example and I think that would also be easier on whoever (If anyone.
) helps me. Thanks in advance.

- Shinjanji
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Demonstrates:
Static white light
Static colored light
Sector brightness relative light (Phased light sector)
Static white light
Static colored light
Sector brightness relative light (Phased light sector)
- Attachments
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- zomgdynamiclights.zip
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- Boingo the Clown
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- Flame Spawn
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Alright, thanks. 
[EDIT taken out]

[EDIT taken out]
Last edited by Flame Spawn on Wed Jul 26, 2006 15:29, edited 1 time in total.
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add this in script
thing 9800 "Point Light"
{
arg1 "Red"
arg2 "Green"
arg3 "Blue"
arg4 "Intensity"
}
thing 9801 "Pulse Light"
{
arg1 "Red"
arg2 "Green"
arg3 "Blue"
arg4 "Intensity 1"
arg5 "Intensity 2"
angle "Pulse time"
}
thing 9802 "Flicker Light"
{
arg1 "Red"
arg2 "Green"
arg3 "Blue"
arg4 "Intensity 1"
arg5 "Intensity 2"
angle "Probability of Intensity 2"
}
thing 9803 "Sector Light"
{
arg1 "Red"
arg2 "Green"
arg3 "Blue"
arg4 "Scale"
}
thing 9804 "Random Flicker Light"
{
arg1 "Red"
arg2 "Green"
arg3 "Blue"
arg4 "Intensity 1"
arg5 "Intensity 2"
angle "Flicker interval"
}
thing 9810 "Point Light Additive"
{
arg1 "Red"
arg2 "Green"
arg3 "Blue"
arg4 "Intensity"
}
thing 9811 "Pulse Light Additive"
{
arg1 "Red"
arg2 "Green"
arg3 "Blue"
arg4 "Intensity 1"
arg5 "Intensity 2"
angle "Pulse time"
}
thing 9812 "Flicker Light Additive"
{
arg1 "Red"
arg2 "Green"
arg3 "Blue"
arg4 "Intensity 1"
arg5 "Intensity 2"
angle "Probability of Intensity 2"
}
thing 9813 "Sector Light Additive"
{
arg1 "Red"
arg2 "Green"
arg3 "Blue"
arg4 "Scale"
}
thing 9814 "Random Flicker Light Additive"
{
arg1 "Red"
arg2 "Green"
arg3 "Blue"
arg4 "Intensity 1"
arg5 "Intensity 2"
angle "Flicker interval"
}
thing 9820 "Point Light Subtractive"
{
arg1 "Red"
arg2 "Green"
arg3 "Blue"
arg4 "Intensity"
}
thing 9821 "Pulse Light Subtractive"
{
arg1 "Red"
arg2 "Green"
arg3 "Blue"
arg4 "Intensity 1"
arg5 "Intensity 2"
angle "Pulse time"
}
thing 9822 "Flicker Light Subtractive"
{
arg1 "Red"
arg2 "Green"
arg3 "Blue"
arg4 "Intensity 1"
arg5 "Intensity 2"
angle "Probability of Intensity 2"
}
thing 9823 "Sector Light Subtractive"
{
arg1 "Red"
arg2 "Green"
arg3 "Blue"
arg4 "Scale"
}
thing 9824 "Random Flicker Light Subtractive"
{
arg1 "Red"
arg2 "Green"
arg3 "Blue"
arg4 "Intensity 1"
arg5 "Intensity 2"
angle "Flicker interval"
}
Vavoom's light types can also be used but they work like regular dynamic lights.
thing 1502 "Vavoom static white light"
{
arg1 "Radius"
}
thing 1503 "Vavoom static colored light"
{
arg1 "Radius"
arg2 "Red"
arg3 "Green"
arg4 "Blue"
}
thing 9800 "Point Light"
{
arg1 "Red"
arg2 "Green"
arg3 "Blue"
arg4 "Intensity"
}
thing 9801 "Pulse Light"
{
arg1 "Red"
arg2 "Green"
arg3 "Blue"
arg4 "Intensity 1"
arg5 "Intensity 2"
angle "Pulse time"
}
thing 9802 "Flicker Light"
{
arg1 "Red"
arg2 "Green"
arg3 "Blue"
arg4 "Intensity 1"
arg5 "Intensity 2"
angle "Probability of Intensity 2"
}
thing 9803 "Sector Light"
{
arg1 "Red"
arg2 "Green"
arg3 "Blue"
arg4 "Scale"
}
thing 9804 "Random Flicker Light"
{
arg1 "Red"
arg2 "Green"
arg3 "Blue"
arg4 "Intensity 1"
arg5 "Intensity 2"
angle "Flicker interval"
}
thing 9810 "Point Light Additive"
{
arg1 "Red"
arg2 "Green"
arg3 "Blue"
arg4 "Intensity"
}
thing 9811 "Pulse Light Additive"
{
arg1 "Red"
arg2 "Green"
arg3 "Blue"
arg4 "Intensity 1"
arg5 "Intensity 2"
angle "Pulse time"
}
thing 9812 "Flicker Light Additive"
{
arg1 "Red"
arg2 "Green"
arg3 "Blue"
arg4 "Intensity 1"
arg5 "Intensity 2"
angle "Probability of Intensity 2"
}
thing 9813 "Sector Light Additive"
{
arg1 "Red"
arg2 "Green"
arg3 "Blue"
arg4 "Scale"
}
thing 9814 "Random Flicker Light Additive"
{
arg1 "Red"
arg2 "Green"
arg3 "Blue"
arg4 "Intensity 1"
arg5 "Intensity 2"
angle "Flicker interval"
}
thing 9820 "Point Light Subtractive"
{
arg1 "Red"
arg2 "Green"
arg3 "Blue"
arg4 "Intensity"
}
thing 9821 "Pulse Light Subtractive"
{
arg1 "Red"
arg2 "Green"
arg3 "Blue"
arg4 "Intensity 1"
arg5 "Intensity 2"
angle "Pulse time"
}
thing 9822 "Flicker Light Subtractive"
{
arg1 "Red"
arg2 "Green"
arg3 "Blue"
arg4 "Intensity 1"
arg5 "Intensity 2"
angle "Probability of Intensity 2"
}
thing 9823 "Sector Light Subtractive"
{
arg1 "Red"
arg2 "Green"
arg3 "Blue"
arg4 "Scale"
}
thing 9824 "Random Flicker Light Subtractive"
{
arg1 "Red"
arg2 "Green"
arg3 "Blue"
arg4 "Intensity 1"
arg5 "Intensity 2"
angle "Flicker interval"
}
Vavoom's light types can also be used but they work like regular dynamic lights.
thing 1502 "Vavoom static white light"
{
arg1 "Radius"
}
thing 1503 "Vavoom static colored light"
{
arg1 "Radius"
arg2 "Red"
arg3 "Green"
arg4 "Blue"
}