HOM problem with 3D_LIFT
Moderator: Graf Zahl
- NeoHippo
- Posts: 408
- Joined: Tue Sep 13, 2005 0:47
- Location: British Columbia Canada
HOM problem with 3D_LIFT
This is an exert from a map I am working on. It's just a 3d_platform moving up and down. However, for about 20 mapunits above the floor it shows a terrible HOM. Would anybody have an answers to eliminate that HOM?
TAtL, tU, aE
- Flame Spawn
- Posts: 13
- Joined: Tue Jul 18, 2006 18:23
- Location: Somewhere