HOM problem with 3D_LIFT
Moderator: Graf Zahl
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				NeoHippo  
- Posts: 408
- Joined: Tue Sep 13, 2005 0:47
- Location: British Columbia Canada
HOM problem with 3D_LIFT
This is an exert from a map I am working on. It's just a 3d_platform moving up and down. However, for about 20 mapunits above the floor it shows a terrible HOM. Would anybody have an answers to eliminate that HOM?
			
			
									
						
							TAtL, tU, aE
			
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				Flame Spawn  
- Posts: 13
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- Location: Somewhere
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				NeoHippo  
- Posts: 408
- Joined: Tue Sep 13, 2005 0:47
- Location: British Columbia Canada