My WAD journal
- Alter
- Posts: 851
- Joined: Wed Oct 05, 2005 8:55
- Location: Poland, Lodz
Well i have good news to you buddies
Xenus 2 map03 is 75% complete now according to plans ^_^ Done sections: Entrace, Marble, Metal, Two arenas
I should remove blue key door since it's not used everywhen in the map and replace it with other section
When i'll finish third episode i'll take up fourth which is going to be mix of themes like Outdoorish hell connected with Earth base style
and final boss is done...
Today i was resting from mapping like i always do when i lost any ideas on map and situation today is same NO IDEAS maybe tomorrow i'll catch some
Xenus 2 map03 is 75% complete now according to plans ^_^ Done sections: Entrace, Marble, Metal, Two arenas
I should remove blue key door since it's not used everywhen in the map and replace it with other section
When i'll finish third episode i'll take up fourth which is going to be mix of themes like Outdoorish hell connected with Earth base style

Today i was resting from mapping like i always do when i lost any ideas on map and situation today is same NO IDEAS maybe tomorrow i'll catch some
- Alter
- Posts: 851
- Joined: Wed Oct 05, 2005 8:55
- Location: Poland, Lodz
Cancelling cave but.... i'm making weapon mod from cave weapons ^_^ here's the first beta
http://hyperupload.com/download/026832a ... d.zip.html
Includes those weapons for now:
- Slug pistol
- Shotgun
- SPAS-12 like shotgun
- TMP
- Laser launcher
- Plasma rifle
- Geo-x Railgun
Missing weapons:
- Fist replacement
- Chainsaw replacement
Missing other things:
- Enemy dropping Rail ammo
http://hyperupload.com/download/026832a ... d.zip.html
Includes those weapons for now:
- Slug pistol
- Shotgun
- SPAS-12 like shotgun
- TMP
- Laser launcher
- Plasma rifle
- Geo-x Railgun
Missing weapons:
- Fist replacement
- Chainsaw replacement
Missing other things:
- Enemy dropping Rail ammo
- Paul
- DRD Team Admin (Inactive)
- Posts: 1058
- Joined: Thu Jun 30, 2005 13:30
- Location: Poland - Grojec / Radom
- Contact:
-the muzzle flash on the spas shotgun sucks
-the maulator projectile is just a blob (when I made it, it was intended to be a projectile with a trail)
-ditch reloading on the slug pistol, or implement it in all weapons. A single weapon with reloading doesn't make much sense
-for the love of God, DON'T use Hexen's swing and punch sounds
-missing pickup sprites
-ugh.. angled weapons with centered ones? Nah..
Another recommendation - it'll be better to start a topic at the DA development journals concerning your weapon mod and ask for beta testage there. I haven't spent much time with this weapon mod, but I believe it may suffer slight gameplay balance issues. Ensure it plays well by testing through with many folk.
Another recommendation - it's actually teh meh that you ditched the cave map, wether it sucked or not. Weapon mods, are cool. Weapon mods with new maps, woah, that's even cooler. I'd rather have you concentrate on a single project than a thousand projects. It won't work with a moderate mapping experience. Bah, it won't work at all in my opinion. Hold the release and combine Xenus with these guns and maps from the past. This is an ADVICE not a fucking order
You will do whatever you wish, ultimately.
-the maulator projectile is just a blob (when I made it, it was intended to be a projectile with a trail)
-ditch reloading on the slug pistol, or implement it in all weapons. A single weapon with reloading doesn't make much sense
-for the love of God, DON'T use Hexen's swing and punch sounds
-missing pickup sprites
-ugh.. angled weapons with centered ones? Nah..
Another recommendation - it'll be better to start a topic at the DA development journals concerning your weapon mod and ask for beta testage there. I haven't spent much time with this weapon mod, but I believe it may suffer slight gameplay balance issues. Ensure it plays well by testing through with many folk.
Another recommendation - it's actually teh meh that you ditched the cave map, wether it sucked or not. Weapon mods, are cool. Weapon mods with new maps, woah, that's even cooler. I'd rather have you concentrate on a single project than a thousand projects. It won't work with a moderate mapping experience. Bah, it won't work at all in my opinion. Hold the release and combine Xenus with these guns and maps from the past. This is an ADVICE not a fucking order

- Alter
- Posts: 851
- Joined: Wed Oct 05, 2005 8:55
- Location: Poland, Lodz
Well i'm not good at weapon mods that's why it has so many cons, xenus 2 goes on though custom weapons wouldn't fit the wad really (I really should focus on xenus 2!). You should except screens from xenus 2Paul wrote:-the muzzle flash on the spas shotgun sucks
-the maulator projectile is just a blob (when I made it, it was intended to be a projectile with a trail)
-ditch reloading on the slug pistol, or implement it in all weapons. A single weapon with reloading doesn't make much sense
-for the love of God, DON'T use Hexen's swing and punch sounds
-missing pickup sprites
-ugh.. angled weapons with centered ones? Nah..
Another recommendation - it'll be better to start a topic at the DA development journals concerning your weapon mod and ask for beta testage there. I haven't spent much time with this weapon mod, but I believe it may suffer slight gameplay balance issues. Ensure it plays well by testing through with many folk.
Another recommendation - it's actually teh meh that you ditched the cave map, wether it sucked or not. Weapon mods, are cool. Weapon mods with new maps, woah, that's even cooler. I'd rather have you concentrate on a single project than a thousand projects. It won't work with a moderate mapping experience. Bah, it won't work at all in my opinion. Hold the release and combine Xenus with these guns and maps from the past. This is an ADVICE not a fucking orderYou will do whatever you wish, ultimately.
- Alter
- Posts: 851
- Joined: Wed Oct 05, 2005 8:55
- Location: Poland, Lodz
- Alter
- Posts: 851
- Joined: Wed Oct 05, 2005 8:55
- Location: Poland, Lodz
- Vader
- Stronghold Team
- Posts: 1072
- Joined: Fri May 26, 2006 15:48
- Location: Bielefeld, Germany
It doesn't look bad for sure, but the Quake switch texture is really out of place IMO.
The Pipewall texture is also cut of at the bottom... be careful with your texture choice and placement!

The Pipewall texture is also cut of at the bottom... be careful with your texture choice and placement!
Heh, I'm currently working on a map that has more than 27600 linedefs. That makes about 49500 sidedefs, wich is pretty close to the limit7200+ linedefs just dropped my jaw to the ground!

- Paul
- DRD Team Admin (Inactive)
- Posts: 1058
- Joined: Thu Jun 30, 2005 13:30
- Location: Poland - Grojec / Radom
- Contact:
- Paul
- DRD Team Admin (Inactive)
- Posts: 1058
- Joined: Thu Jun 30, 2005 13:30
- Location: Poland - Grojec / Radom
- Contact:
- BlazingPhoenix
- Posts: 488
- Joined: Sun Aug 28, 2005 5:11
- Contact: