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Alter
Posts: 851
Joined: Wed Oct 05, 2005 8:55
Location: Poland, Lodz

Post by Alter »

Balanced the second insane battle in third episode! Only before boss section and boss section then here we go episode 4!
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Alter
Posts: 851
Joined: Wed Oct 05, 2005 8:55
Location: Poland, Lodz

Post by Alter »

Well i have good news to you buddies

Xenus 2 map03 is 75% complete now according to plans ^_^ Done sections: Entrace, Marble, Metal, Two arenas

I should remove blue key door since it's not used everywhen in the map and replace it with other section

When i'll finish third episode i'll take up fourth which is going to be mix of themes like Outdoorish hell connected with Earth base style :D and final boss is done...

Today i was resting from mapping like i always do when i lost any ideas on map and situation today is same NO IDEAS maybe tomorrow i'll catch some
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Alter
Posts: 851
Joined: Wed Oct 05, 2005 8:55
Location: Poland, Lodz

Post by Alter »

I'm still working on that gzdoom heretic map. I don't have good mood today :? really
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Alter
Posts: 851
Joined: Wed Oct 05, 2005 8:55
Location: Poland, Lodz

Post by Alter »

Cancelling cave but.... i'm making weapon mod from cave weapons ^_^ here's the first beta
http://hyperupload.com/download/026832a ... d.zip.html

Includes those weapons for now:
- Slug pistol
- Shotgun
- SPAS-12 like shotgun
- TMP
- Laser launcher
- Plasma rifle
- Geo-x Railgun

Missing weapons:
- Fist replacement
- Chainsaw replacement

Missing other things:
- Enemy dropping Rail ammo
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Paul
DRD Team Admin (Inactive)
Posts: 1058
Joined: Thu Jun 30, 2005 13:30
Location: Poland - Grojec / Radom
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Post by Paul »

-the muzzle flash on the spas shotgun sucks
-the maulator projectile is just a blob (when I made it, it was intended to be a projectile with a trail)
-ditch reloading on the slug pistol, or implement it in all weapons. A single weapon with reloading doesn't make much sense
-for the love of God, DON'T use Hexen's swing and punch sounds
-missing pickup sprites
-ugh.. angled weapons with centered ones? Nah..

Another recommendation - it'll be better to start a topic at the DA development journals concerning your weapon mod and ask for beta testage there. I haven't spent much time with this weapon mod, but I believe it may suffer slight gameplay balance issues. Ensure it plays well by testing through with many folk.

Another recommendation - it's actually teh meh that you ditched the cave map, wether it sucked or not. Weapon mods, are cool. Weapon mods with new maps, woah, that's even cooler. I'd rather have you concentrate on a single project than a thousand projects. It won't work with a moderate mapping experience. Bah, it won't work at all in my opinion. Hold the release and combine Xenus with these guns and maps from the past. This is an ADVICE not a fucking order :) You will do whatever you wish, ultimately.
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Alter
Posts: 851
Joined: Wed Oct 05, 2005 8:55
Location: Poland, Lodz

Post by Alter »

Paul wrote:-the muzzle flash on the spas shotgun sucks
-the maulator projectile is just a blob (when I made it, it was intended to be a projectile with a trail)
-ditch reloading on the slug pistol, or implement it in all weapons. A single weapon with reloading doesn't make much sense
-for the love of God, DON'T use Hexen's swing and punch sounds
-missing pickup sprites
-ugh.. angled weapons with centered ones? Nah..

Another recommendation - it'll be better to start a topic at the DA development journals concerning your weapon mod and ask for beta testage there. I haven't spent much time with this weapon mod, but I believe it may suffer slight gameplay balance issues. Ensure it plays well by testing through with many folk.

Another recommendation - it's actually teh meh that you ditched the cave map, wether it sucked or not. Weapon mods, are cool. Weapon mods with new maps, woah, that's even cooler. I'd rather have you concentrate on a single project than a thousand projects. It won't work with a moderate mapping experience. Bah, it won't work at all in my opinion. Hold the release and combine Xenus with these guns and maps from the past. This is an ADVICE not a fucking order :) You will do whatever you wish, ultimately.
Well i'm not good at weapon mods that's why it has so many cons, xenus 2 goes on though custom weapons wouldn't fit the wad really (I really should focus on xenus 2!). You should except screens from xenus 2
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Alter
Posts: 851
Joined: Wed Oct 05, 2005 8:55
Location: Poland, Lodz

Post by Alter »

new screen from xenus 2
Image
Maybe it doesn't look best but it's still section and screen ^_^

EDIT: About xenus and custom weapons it's not going to be together in this part ^_^ if ever xenus 3 will be in works then it could be with custom weapons really

EDIT 2: Suggestions to that section?
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Alter
Posts: 851
Joined: Wed Oct 05, 2005 8:55
Location: Poland, Lodz

Post by Alter »

Okay i'm making another type of section in third map of xenus 2! Lost and strange building hehe, only this section and boss section left nothing more to finish that

7200+ linedefs just dropped my jaw to the ground! It doesn't look uber and it's huge, it still surprises me!
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Alter
Posts: 851
Joined: Wed Oct 05, 2005 8:55
Location: Poland, Lodz

Post by Alter »

Okay here's the screenshot from xenus 2 ^_^
Image
looks cool eh?
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Vader
Stronghold Team
Posts: 1072
Joined: Fri May 26, 2006 15:48
Location: Bielefeld, Germany

Post by Vader »

It doesn't look bad for sure, but the Quake switch texture is really out of place IMO.
The Pipewall texture is also cut of at the bottom... be careful with your texture choice and placement!
7200+ linedefs just dropped my jaw to the ground!
Heh, I'm currently working on a map that has more than 27600 linedefs. That makes about 49500 sidedefs, wich is pretty close to the limit :)
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Paul
DRD Team Admin (Inactive)
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Joined: Thu Jun 30, 2005 13:30
Location: Poland - Grojec / Radom
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Post by Paul »

I don't like screenshots of pretty detail and singular light fixtures. When taking your screenshots, photograph large areas as wide as you can, showing as much as you can. If you have something to show that is.
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Alter
Posts: 851
Joined: Wed Oct 05, 2005 8:55
Location: Poland, Lodz

Post by Alter »

Well i'll show more when i'm finished polishing that part of map because it doesn't look as other parts, the lost building section is like SSG rampage ^_^ taking out pain elementals and other types of monsters
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Alter
Posts: 851
Joined: Wed Oct 05, 2005 8:55
Location: Poland, Lodz

Post by Alter »

xenus 2 again

Image

I'm not very good at brick-style sections but i do not give up
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Paul
DRD Team Admin (Inactive)
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Post by Paul »

Looks pretty good. You should perhaps vary the height of your areas. No wonder you're getting sick of the goddamn 128 height.

Just don't flood me with testing requests ;) I will once it's done, or at least finishable to the exit switch/line.
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BlazingPhoenix
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Joined: Sun Aug 28, 2005 5:11
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Post by BlazingPhoenix »

Looks nice, though whenever I see that lighting technique it always makes me think of dynamic lights...WHY!? :P
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