Werid Video problems in OpenGL!
Moderator: Graf Zahl
- wildweasel
- DRD Team Admin (Inactive)
- Posts: 2132
- Joined: Wed Jun 29, 2005 22:00
- Location: the Admincave!
- Contact:
It doesn't really matter to me anyway, because AA is practically worthless at high resolutions, and doesn't provide enough visual improvement at low resolutions to warrant the performance hit. Sure, GZDoom still runs a perfect 60 FPS on my super-rig at 1280x1024 and 8xS AA mode, but with games like WoW, Oblivion, or MOH:PA, the hit is far more noticeable. And to be perfectly honest, I'm not going to be distracted by jagged edges like that when I'm busy trying to fight off angry Orcs, Daedra, or Imperial Japan.
- Visplane_Overflow
- Posts: 108
- Joined: Thu Jun 29, 2006 23:17
- Location: Canadia
- Jive
- Posts: 340
- Joined: Sat Mar 11, 2006 23:44
- Location: Manaus (Amazonia)
- Contact:
- wildweasel
- DRD Team Admin (Inactive)
- Posts: 2132
- Joined: Wed Jun 29, 2005 22:00
- Location: the Admincave!
- Contact:
- Jive
- Posts: 340
- Joined: Sat Mar 11, 2006 23:44
- Location: Manaus (Amazonia)
- Contact:
Thank you very much!!!
I'll try to be more cool and less stressed.
Why I was (am) stressed was (is) MY problem, but what I wrote was not acceptable, no matter the purpose.
Today, I do all my possible to make peace all around me, and to have peace in my mind.
It's not that easy to be our own witness...
I'll try to be more cool and less stressed.
Why I was (am) stressed was (is) MY problem, but what I wrote was not acceptable, no matter the purpose.
Today, I do all my possible to make peace all around me, and to have peace in my mind.
It's not that easy to be our own witness...
- Visplane_Overflow
- Posts: 108
- Joined: Thu Jun 29, 2006 23:17
- Location: Canadia
- wildweasel
- DRD Team Admin (Inactive)
- Posts: 2132
- Joined: Wed Jun 29, 2005 22:00
- Location: the Admincave!
- Contact: