I'm making model pack for GZDoom out of Risen3D models. Risen3D has different models for player with different weapons in hands. I have defined everything good for marines (not player, but monsters). For example, marineshotgun keeps shotgun in his hands, marinerocket keeps rocket launcher. But is it possible to make player keep certain weapon in hands (without any modding)?
And other question is about player skin color. We can set 17^3 (4913) colors for player! How with skin? Can I make GZDoom use one skin for all colors?
Two questions about player model
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Doomsday Engine does this without different sprites...Nash wrote:No, because ZDoom, and therefore GZDoom, does not support per-weapon player sprites.But is it possible to make player keep certain weapon in hands
Don't say "then go to play Doomsday Engine" because I like GZDoom's 3d floors and 3d slopes (and other things from ZDoom).
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