Two questions about player model

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Devan
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Location: Lithuania

Two questions about player model

Post by Devan »

I'm making model pack for GZDoom out of Risen3D models. Risen3D has different models for player with different weapons in hands. I have defined everything good for marines (not player, but monsters). For example, marineshotgun keeps shotgun in his hands, marinerocket keeps rocket launcher. But is it possible to make player keep certain weapon in hands (without any modding)?
And other question is about player skin color. We can set 17^3 (4913) colors for player! How with skin? Can I make GZDoom use one skin for all colors?
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Nash
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Post by Nash »

But is it possible to make player keep certain weapon in hands
No, because ZDoom, and therefore GZDoom, does not support per-weapon player sprites.
Can I make GZDoom use one skin for all colors
No. GZDoom's model code isn't really complete.
Devan
Posts: 40
Joined: Tue Jun 06, 2006 15:43
Location: Lithuania

Post by Devan »

Nash wrote:
But is it possible to make player keep certain weapon in hands
No, because ZDoom, and therefore GZDoom, does not support per-weapon player sprites.
Doomsday Engine does this without different sprites...
Don't say "then go to play Doomsday Engine" because I like GZDoom's 3d floors and 3d slopes (and other things from ZDoom).
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Graf Zahl
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Post by Graf Zahl »

GZDoom's model support is rather unfinished and I'm afraid that with my current work schedule this won't change any time soon.
If you want something better, maybe you can recruit someone who can help me with that? Otherwise the chance that you get it any time soon is rather small...
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