[no] Rendering distance limit request!

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Alex-bomber_Man
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[no] Rendering distance limit request!

Post by Alex-bomber_Man »

GrafZahl, i think it won't be hard to make a console parameter such as max rendering distance - i'm making a very, very large map, ind i need this parameter to be set myself because when i stay in one of the map corners and look around, i get over 3 fps...and this is only 20 % of the map! :(

Implement that please!
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Graf Zahl
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Post by Graf Zahl »

No. I consider this a poor workaround to bad map design.
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Alex-bomber_Man
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Post by Alex-bomber_Man »

why can't you make that as console comand for those people who need that? I have a VERY lame video card, and i NEED this limitation set.
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Graf Zahl
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Post by Graf Zahl »

Because I don't want to implement it, plain and simple.
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Alex-bomber_Man
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Post by Alex-bomber_Man »

Oh FUCK! :? Why are you so lazy? :cry:
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Graf Zahl
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Post by Graf Zahl »

This has nothing to do with laziness. But I won't waste time to accomodate obsolete hardware. If you need this limitation it's either time to upgrade or to consider using a mapping style that more suits your computer's capabilities. A few one sided linedefs might work wonders.
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Alex-bomber_Man
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Post by Alex-bomber_Man »

Ok, i understend, that to say someone "buy a new hardware" is much easier, than to write 2-3 more lines in code! :?
Specially for that one day i will start my own port, and it will be created from GZDoom! 8)

If you are interested to see a project that needs this limitation, then here it is:

http://ABM-GZDoom.narod.ru/mods/cion.pk3 - primary link

http://slil.ru/24139982 - mirror

And here are some screens:

Image

Image

Image

Image

Image
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Graf Zahl
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Post by Graf Zahl »

Oh god, what kind of computer do you have?

I still get 42 fps when going to the outermost edge and looking into the direction of the other end of the map (iow. when capping the framerate to Doom's original 35 fps I won't even notice any slowdown at all!)

If your computer has to fold when trying to render this map it has to be truly weak.
Sorry, but this reinforces my opinion not to do anything about it.
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Alex-bomber_Man
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Post by Alex-bomber_Man »

Here are parameters of my computer:

Celeron processor at 400 mHz
192 mb RAM
Nvidia GeForce2 mx 400 video adapter with 32 mb of memory

THAT MUST BE ENOUGH FOR DOOM BECAUSE ANYWAY IT IS DOOM!
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Graf Zahl
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Post by Graf Zahl »

That is most definitely not enough for GZDoom with large open maps. Sorry.

For the record: The minimum system requirements I'd set are:

Intel/AMD processor with 1 GHz
Geforce 3 graphics card with 64 MB memory
256 MB RAM.

You are way below these specs in each category, especially with your grapics card.

And now that I know what your specs are there is even less motivation for me to do anything about it. Get a real computer.
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Alex-bomber_Man
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Post by Alex-bomber_Man »

But Doom3 runs on such machines,yoiu said! And what is GZDoom? Does it supports shadows? Or it has cool particle effects? Don't you thinc you have to optimize the code a little?
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Graf Zahl
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Post by Graf Zahl »

I have had enough. I said I won't consider this and no complaining will ever change my mind. Your system is below the minimum system requirements and that's it.

And furthermore, I doubt that Doom3 will run on that thing. I had to scale down its rendering settings on my P4 3.2 GHz with a Geforce 5900 to get a semi-decent frame rate.

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