Implement that please!
[no] Rendering distance limit request!
Moderator: Graf Zahl
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Alex-bomber_Man
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[no] Rendering distance limit request!
GrafZahl, i think it won't be hard to make a console parameter such as max rendering distance - i'm making a very, very large map, ind i need this parameter to be set myself because when i stay in one of the map corners and look around, i get over 3 fps...and this is only 20 % of the map!
Implement that please!
Implement that please!
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Graf Zahl
- GZDoom Developer

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Alex-bomber_Man
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Graf Zahl
- GZDoom Developer

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Alex-bomber_Man
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Graf Zahl
- GZDoom Developer

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Alex-bomber_Man
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Ok, i understend, that to say someone "buy a new hardware" is much easier, than to write 2-3 more lines in code!
Specially for that one day i will start my own port, and it will be created from GZDoom!
If you are interested to see a project that needs this limitation, then here it is:
http://ABM-GZDoom.narod.ru/mods/cion.pk3 - primary link
http://slil.ru/24139982 - mirror
And here are some screens:





Specially for that one day i will start my own port, and it will be created from GZDoom!
If you are interested to see a project that needs this limitation, then here it is:
http://ABM-GZDoom.narod.ru/mods/cion.pk3 - primary link
http://slil.ru/24139982 - mirror
And here are some screens:





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Graf Zahl
- GZDoom Developer

- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
Oh god, what kind of computer do you have?
I still get 42 fps when going to the outermost edge and looking into the direction of the other end of the map (iow. when capping the framerate to Doom's original 35 fps I won't even notice any slowdown at all!)
If your computer has to fold when trying to render this map it has to be truly weak.
Sorry, but this reinforces my opinion not to do anything about it.
I still get 42 fps when going to the outermost edge and looking into the direction of the other end of the map (iow. when capping the framerate to Doom's original 35 fps I won't even notice any slowdown at all!)
If your computer has to fold when trying to render this map it has to be truly weak.
Sorry, but this reinforces my opinion not to do anything about it.
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Alex-bomber_Man
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Graf Zahl
- GZDoom Developer

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That is most definitely not enough for GZDoom with large open maps. Sorry.
For the record: The minimum system requirements I'd set are:
Intel/AMD processor with 1 GHz
Geforce 3 graphics card with 64 MB memory
256 MB RAM.
You are way below these specs in each category, especially with your grapics card.
And now that I know what your specs are there is even less motivation for me to do anything about it. Get a real computer.
For the record: The minimum system requirements I'd set are:
Intel/AMD processor with 1 GHz
Geforce 3 graphics card with 64 MB memory
256 MB RAM.
You are way below these specs in each category, especially with your grapics card.
And now that I know what your specs are there is even less motivation for me to do anything about it. Get a real computer.
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Alex-bomber_Man
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Graf Zahl
- GZDoom Developer

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I have had enough. I said I won't consider this and no complaining will ever change my mind. Your system is below the minimum system requirements and that's it.
And furthermore, I doubt that Doom3 will run on that thing. I had to scale down its rendering settings on my P4 3.2 GHz with a Geforce 5900 to get a semi-decent frame rate.
And furthermore, I doubt that Doom3 will run on that thing. I had to scale down its rendering settings on my P4 3.2 GHz with a Geforce 5900 to get a semi-decent frame rate.