Hi-res not working normally

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Hellraiser777
Posts: 23
Joined: Wed Mar 08, 2006 10:00

Hi-res not working normally

Post by Hellraiser777 »

Hiya, been using GZDooM for a long, long time.. and I want to get my hi-res textures from the latest jDTP to work with it, my friend said \textures\doom2 and put everything there.. I tried that.. and nothing. So, I decided to make a .zip, create two folders, textures and flats.. put them in.. flats work, textures are blown up to their normal size, not their 128x64 size. Am I missing somthing here? The textures names (are for an example) ASHWALL1.png and flats are FLAT1.png. I ran into a problem when putting both textures and flats together, the flat STEP1 and texture STEP1 uses the same name. Is this a disabled feature or am I just completely missing somthing?
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KeksDose
Stronghold Team
Posts: 319
Joined: Thu Apr 12, 2007 21:35
Location: Germany

Post by KeksDose »

You should place your textures into "...\Textures\Doom". This should work. If the flats aren't "hi-resified", you shoul rename all flats.
Example:

Flat1.png = Flat-Flat1.Png
Floor5_2.png = Flat-Floor5_2.png

It works out for me and it SHOULD work for you, too, I hope. And DON'T put your textures into a .zip, just the textures alone as the normal .png format in "Textures\Doom".
Hellraiser777
Posts: 23
Joined: Wed Mar 08, 2006 10:00

Post by Hellraiser777 »

Thanks, I got it working now :) Alot of copy and pasting for "Flat-" :P
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KeksDose
Stronghold Team
Posts: 319
Joined: Thu Apr 12, 2007 21:35
Location: Germany

Re: Hi-res not working normally

Post by KeksDose »

I'm always glad to help out! :D
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