Lizardcommando's mods journal

In this forum, you can start an ongoing development diary detailing the progress on your latest mods in progress.

Moderator: wildweasel

User avatar
Visplane_Overflow
Posts: 108
Joined: Thu Jun 29, 2006 23:17
Location: Canadia

Post by Visplane_Overflow »

What if I assembled a team of cheerleaders comprised entirely of your fans?

Give me an 'L'! Give me an 'i'! etc =p
User avatar
lizardcommando
Posts: 375
Joined: Fri Jul 08, 2005 6:12
Location: Somewhere in California

Post by lizardcommando »

Haha. Yeah, how many people would there be? 3 or 4?

And is that Custom Title supposed to be a jab at my mod? :wink:
User avatar
Visplane_Overflow
Posts: 108
Joined: Thu Jun 29, 2006 23:17
Location: Canadia

Post by Visplane_Overflow »

Nah, the title was more a jab at the generic weapons mods you used to see floating around. Admittedly, I suppose there haven't been too many weapons mods at all lately. Think alandoguns though :P Your mods LC, could be 'shitty' in their own right (Ie, a lot of people dislike the cartoony style) but quite honestly, your .wads have always been immensely enjoyable. Which pretty much makes you the only person who can 'pull off' MSPaint graphics in Doom =p
User avatar
lizardcommando
Posts: 375
Joined: Fri Jul 08, 2005 6:12
Location: Somewhere in California

Post by lizardcommando »

I'm not dead and neither is my Doom mod, but the computer I was using is (technically). Some nasty ass virus or spyware or something got onto it and everything's all fucked up and shit. Fortunately, I was able to retrieve all of the necessary items needed to continue work on my Doom mod. Also, I'm getting a new laptop but it's not coming in for a while... :/

I was in the middle of working on two new enemies before this shit went down. I was making a mech enemy similar to the ones from Metal Slug 3. It's those Rebel Army mechs. I was also making a Heavy Machinegunner guy which is replacing the Arachnotron. I was drawing some random doodles and I came up with another Mech type enemy for the mod. If I ever get around to finish making the new enemies, I might release a demo.
User avatar
Visplane_Overflow
Posts: 108
Joined: Thu Jun 29, 2006 23:17
Location: Canadia

Post by Visplane_Overflow »

Semi-bad news, though at least it's news. Today's computers don't seem to have very lengthy life-spans =p I can't use it, but I can still boot up my Pentium 133 into 95. Guess they really don't make things like they used to :P
Oh well, good to hear that you were actually making some progress on your mod, and that you're thinking of releasing a demo. I can't wait to blast away those new enemies, heh. Anyway, rock on LC
User avatar
lizardcommando
Posts: 375
Joined: Fri Jul 08, 2005 6:12
Location: Somewhere in California

Post by lizardcommando »

I just got my laptop today :D

The bad news is that I can't get wintex to work. I also can't get XWE to work also. Wintex is missing some kind of dll file or something and XWE says it can't get the main key wad or something. It also says some weird shit like "Index list out of bounds" or something. It won't load up my wads. What the hell's going on?

I'm using Windows Vista.
User avatar
Visplane_Overflow
Posts: 108
Joined: Thu Jun 29, 2006 23:17
Location: Canadia

Post by Visplane_Overflow »

Vbrun300.dll, perhaps? If that's the one you're missing, just download it. I haven't had Wintex for a long while, but I think I had that problem too. As for XWE, I'm not so knowledgable, you should direct the question to somebody higher up on the doom-modding-food-chain =p Like WildWeasel. Glad to hear you've got your laptop, anyway!
User avatar
InsanityBringer
Posts: 137
Joined: Fri Jun 15, 2007 22:59

Post by InsanityBringer »

lizardcommando wrote:I just got my laptop today :D

... and XWE says it can't get the main key wad or something. It also says some weird shit like "Index list out of bounds" or something. It won't load up my wads. What the hell's going on?

I'm using Windows Vista.
Find in XWE.INI the line noregistry(or something similar)and set it to one
User avatar
wildweasel
DRD Team Admin (Inactive)
Posts: 2132
Joined: Wed Jun 29, 2005 22:00
Location: the Admincave!
Contact:

Post by wildweasel »

WinTex is based on Visual Basic 3.0, so you'll need vbrun300.dll - a quick google search will lead you right to it. As for XWE, I'd help, but I honestly don't understand XWE anymore - I've switched to SlumpEd as of last year.
User avatar
lizardcommando
Posts: 375
Joined: Fri Jul 08, 2005 6:12
Location: Somewhere in California

Post by lizardcommando »

InsanityBringer wrote:
lizardcommando wrote:I just got my laptop today :D

... and XWE says it can't get the main key wad or something. It also says some weird shit like "Index list out of bounds" or something. It won't load up my wads. What the hell's going on?

I'm using Windows Vista.
Find in XWE.INI the line noregistry(or something similar)and set it to one
Thanks for that InsanityBringer. See, I read the thread at Doomworld that talked about it, but I never saw that part about setting the noregistry thing being set to 1.
User avatar
lizardcommando
Posts: 375
Joined: Fri Jul 08, 2005 6:12
Location: Somewhere in California

Post by lizardcommando »

Well, I'm slowly getting back into the swing of things. I fixed a few sprites like the SWAT Lizard with the Riot Shield and Tactical Pistol and the Handcannon. Apparently, they had some fugly sprites in them.

I just finished making the sprites for the Mech. I'm trying to get help with the coding right now.

I posted a thread about it on the ZDoom forums. Once I get this problem sorted out, I'll post a screenshot of the mech in action.
User avatar
lizardcommando
Posts: 375
Joined: Fri Jul 08, 2005 6:12
Location: Somewhere in California

Post by lizardcommando »

Hey guys, here are some screenshots of the LVArmors and Helilizard in action.

Image
Image
Image

Yes, the propellers do spin.

Once I finish one more enemy, I'll probably release a demo.
User avatar
lizardcommando
Posts: 375
Joined: Fri Jul 08, 2005 6:12
Location: Somewhere in California

Post by lizardcommando »

Here's a new screenshot of the LVArmors engaging each other in claw-to-claw combat! :lol:

Image
User avatar
hitmanx
Posts: 215
Joined: Sat Dec 24, 2005 13:07

Post by hitmanx »

hahaha, cool!
User avatar
lizardcommando
Posts: 375
Joined: Fri Jul 08, 2005 6:12
Location: Somewhere in California

Post by lizardcommando »

Well, I just got back into modding my doom mod. I started back up by working on the Heavy Machinegunner Guy. I just finished the shooting animation and injured animation. I'm not too sure when I'll go back and work on the rest of the animations... I also fucked around with the Cyberdemon's stats for shits and giggles and now I made him have a flamethrower similar to the one you get to use. The only difference is that it has a slightly longer range. I also increased the Cyberdemon's by a 1000 hit points. That's about all I did with the mod.

After I'm done with the Heavy Machinegunner guy, I'll post up a demo.

BTW, is it just me or does this site load up slow?
Locked

Return to “Development Journals”