Darn 3D-Sloped floor error!

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Replica
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Joined: Wed Jun 13, 2007 0:46

Darn 3D-Sloped floor error!

Post by Replica »

I really dont get it! I'm not sure what I've done to get error. I wanted to have some instant kill lava flow up this gaint room, and you have to run put the room to the top before the lava gets to the top. Thats were the error is, I get the sloped floors just appear randomly sided and some what height change.

Heres the wad. I took out some Textures and things. Theirs no monsters in yet. An you cannot get to the room by going threw it. You'll have to go to the left and use IDSPISPOPD to get to It. http://files.filefront.com/SLOPEHELPwad ... einfo.html
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Enjay
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Post by Enjay »

Can't check ATM but you're not using glowing flats are you? If so, these don't work properly with slopes.
Replica
Posts: 9
Joined: Wed Jun 13, 2007 0:46

Post by Replica »

No, I'm not using glowing flats. Their just plain grey flats.

Edit = I fixed it.
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Enjay
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Post by Enjay »

By the look of it, it's a classic 3D slope error: ie you have not aligned the problem slope control sectors with the sectors that they will actually appear in when you playe the game. This means they are appearing in funny places or at unwanted heights and overlapping with other architecture.

It's been asked about a few times. Here are a couple of relevant threads.

http://forum.drdteam.org/viewtopic.php?t=2756
http://forum.drdteam.org/viewtopic.php?t=1696
Replica
Posts: 9
Joined: Wed Jun 13, 2007 0:46

Post by Replica »

Thank you for the help :) .
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