weird error while running gzdoomd.exe after compiling...

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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WolfyGirl
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Joined: Sun Sep 14, 2008 8:08
Location: The Netherlands
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weird error while running gzdoomd.exe after compiling...

Post by WolfyGirl »

after compiling it works all fine on the OS i have compiled with VC++ 2005, but when i reboot the system and want to test it with an other OS, it will show up the error :

Code: Select all

"<Path to the file>gzdoomd.exe>

The application can not be started because the configuration of the application is incorrect. Re-installing the application may fix this problem."
(Sorry, had to use an Translator because i have an Dutch Windows XP Professional Version :oops:)

Than i tryed it on my Laptop, same error.
Than i tryed it with some friends that i have in my WLM contacts list, also same error.
i guess that something has been miscompiled, but it can also be something else...
it said :

Code: Select all

========== Rebuild All: 14 succeeded, 0 failed, 0 skipped ==========
but during compiling i encountered this :

Code: Select all

14>snes_spc.lib(SPC_Filter.obj) : warning LNK4217: locally defined symbol __wassert imported in function "public: void __thiscall SPC_Filter::run(short *,int)" (?run@SPC_Filter@@QAEXPAFH@Z)
14>snes_spc.lib(SNES_SPC_misc.obj) : warning LNK4049: locally defined symbol __wassert imported
14>snes_spc.lib(SNES_SPC.obj) : warning LNK4049: locally defined symbol __wassert imported
14>snes_spc.lib(SPC_DSP.obj) : warning LNK4049: locally defined symbol __wassert imported

14>Checking svnrevision.h...
14>svnversion is not recognized as an internal
14>or external command, operable program or batch file.
14>Failed to get current revision: No error

The Build log (open Spoiler)
[spoiler]

Code: Select all

1 >------ Rebuild All started: Project: zlib, Configuration: Debug Win32 ------ 
1> Deleting intermediate and output files for project "zlib" configuration "Debug | Win32 ' 
2 >------ Rebuild All started: Project: dumb_static, Configuration: Debug Win32 ------ 
1> Compiling ... 
2> Deleting intermediate and output files for project 'dumb_static "configuration" Debug | Win32' 
1> zutil.c 
2> Compiling ... 
1> uncompr.c 
1> inftrees.c 
2> readxm2.c 
1> inflate.c 
2> readxm.c 
1> inffast.c 
1> infback.c 
2> readstm2.c 
1> deflate.c 
2> readstm.c 
1> crc32.c 
2> reads3m2.c 
1> compress.c 
1> adler32.c 
2> reads3m.c 
1> Generating Code ... 
2> readriff.c 
2> readptm.c 
1> Compiling ... 
1> trees.c 
2> readpsm.c 
1> Compiling ... 
2> readoldpsm.c 
1> gzio.c 
2> readmtm.c 
1> Creating library ... 
2> readmod2.c 
2> readmod.c 
1> Build log was saved at "file: / / d: \ Development \ GZDoom \ Development \ zlib \ Debug \ BuildLog.htm" 
1> zlib - 0 error (s), 0 warning (s) 
2> readdsmf.c 
2> readasy.c 
2> readam.c 
2> read6692.c 
2> read669.c 
2> ptmeffect.c 
2> loadxm2.c 
2> Generating Code ... 
2> Compiling ... 
2> loadxm.c 
3 >------ Rebuild All started: Project: zipdir, Configuration: Debug Win32 ------ 
3> Deleting intermediate and output files for project 'zipdir "configuration" Debug | Win32' 
3> Compiling ... 
2> loadstm2.c 
3> ioapi.c 
2> loadstm.c 
2> loads3m2.c 
3> zip.c 
2> loads3m.c 
3> zipdir.c 
2> loadriff2.c 
3> Generating Code ... 
2> loadriff.c 
2> loadptm2.c 
3> Compiling manifest to resources ... 
3> Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1 
3> Copyright (C) Microsoft Corporation. All rights reserved. 
3> Linking ... 
2> loadptm.c 
2> loadpsm2.c 
2> loadpsm.c 
2> loadoldpsm2.c 
2> loadoldpsm.c 
2> loadmtm2.c 
2> loadmtm.c 
2> loadmod2.c 
2> loadmod.c 
3> Embedding manifest ... 
2> loadasy2.c 
2> loadasy.c 
3> Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1 
3> Copyright (C) Microsoft Corporation. All rights reserved. 
2> load6692.c 
2> Generating Code ... 
2> Compiling ... 
2> load669.c 
2> itunload.c 
3> Performing Post-Build Event ... 
2> itrender.c 
2> itread2.c 
3> 1 file (s) copied. 
2> itread.c 
3> Build log was saved at "file: / / d: \ Development \ GZDoom \ Development \ tools \ zipdir \ Debug \ BuildLog.htm" 
3> zipdir - 0 error (s), 0 warning (s) 
2> itorder.c 
2> itmisc.c 
2> itload2.c 
2> itload.c 
2> Generating Code ... 
4 >------ Rebuild All started: Project: wadsrc, Configuration: Debug Win32 ------ 
4> Deleting intermediate and output files for project 'wadsrc "configuration" Debug | Win32' 
4> Checking lights.pk3 ... 
4> 1 file (s) copied. 
2> Compiling ... 
2> filter.cpp 
4> Build log was saved at "file: / / d: \ Development \ GZDoom \ Development \ wadsrc_lights \ Debug \ BuildLog.htm" 
4> wadsrc - 0 error (s), 0 warning (s) 
5 >------ Rebuild All started: Project: wadsrc, Configuration: Debug Win32 ------ 
5> Deleting intermediate and output files for project 'wadsrc "configuration" Debug | Win32' 
5> Checking brightmaps.pk3 ... 
5> 1 file (s) copied. 
5> Build log was saved at "file: / / d: \ Development \ GZDoom \ Development \ wadsrc_bm \ Debug \ BuildLog.htm" 
5> wadsrc - 0 error (s), 0 warning (s) 
2> Generating Code ... 
2> Compiling ... 
2> stdfile.c 
2> silence.c 
2> sampbuf.c 
2> riff.c 
6 >------ Rebuild All started: Project: snes_spc, Configuration: Debug Win32 ------ 
6> Deleting intermediate and output files for project 'snes_spc "configuration" Debug | Win32' 
6> Compiling ... 
2> memfile.c 
6> dsp.cpp 
2> clickrem.c 
6> SNES_SPC.cpp 
2> barray.c 
2> unload.c 
2> rendsig.c 
6> SNES_SPC_misc.cpp 
2> rendduh.c 
2> register.c 
6> SNES_SPC_state.cpp 
2> readduh.c 
2> rawsig.c 
6> spc.cpp 
2> makeduh.c 
6> SPC_DSP.cpp 
2> loadduh.c 
2> dumbfile.c 
6> SPC_Filter.cpp 
2> duhtag.c 
2> duhlen.c 
6> Generating Code ... 
2> atexit.c 
2> Generating Code ... 
6> Creating library ... 
6> Build log was saved at "file: / / d: \ Development \ GZDoom \ Development \ snes_spc \ Debug \ BuildLog.htm" 
6> snes_spc - 0 error (s), 0 warning (s) 
2> Compiling ... 
2> xmeffect.c 
2> Compiling ... 
2> resample.c 
7 >------ Rebuild All started: Project: fixrtext, Configuration: Debug Win32 ------ 
7> Deleting intermediate and output files for project 'fixrtext "configuration" Debug | Win32' 
7> Compiling ... 
7> fixrtext.c 
7> Compiling manifest to resources ... 
7> Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1 
7> Copyright (C) Microsoft Corporation. All rights reserved. 
7> Linking ... 
7> Embedding manifest ... 
7> Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1 
7> Copyright (C) Microsoft Corporation. All rights reserved. 
7> Build log was saved at "file: / / d: \ Development \ GZDoom \ Development \ tools \ fixrtext \ Debug \ BuildLog.htm" 
7> fixrtext - 0 error (s), 0 warning (s) 
8 >------ Rebuild All started: Project: jpeg-6b, Configuration: Debug Win32 ------ 
8> Deleting intermediate and output files for project 'jpeg-6b, "configuration" Debug | Win32' 
8> Compiling ... 
2> Creating library ... 
8> jcomapi.c 
8> jdapimin.c 
8> jdapistd.c 
2> Build log was saved at "file: / / d: \ Development \ GZDoom \ Development \ dumb \ vc6 \ dumb_static \ Debug \ BuildLog.htm" 
2> dumb_static - 0 error (s), 0 warning (s) 
8> jdatasrc.c 
8> jdcoefct.c 
8> jdcolor.c 
8> jddctmgr.c 
8> jdhuff.c 
8> jdinput.c 
8> jdmainct.c 
8> jdmarker.c 
9 >------ Rebuild All started: Project: update revision, Configuration: Debug Win32 ------ 
9> Deleting intermediate and output files for project 'update revision, "configuration" Debug | Win32' 
9> Compiling ... 
8> jdmaster.c 
9> updaterevision.c 
8> jdmerge.c 
9> Compiling manifest to resources ... 
8> jdphuff.c 
9> Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1 
9> Copyright (C) Microsoft Corporation. All rights reserved. 
9> Linking ... 
8> jdpostct.c 
8> jdsample.c 
9> Embedding manifest ... 
8> jerror.c 
8> jidctint.c 
9> Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1 
9> Copyright (C) Microsoft Corporation. All rights reserved. 
8> jmemmgr.c 
8> jutils.c 
9> Build log was saved at "file: / / d: \ Development \ GZDoom \ Development \ tools \ update revision \ Debug \ BuildLog.htm" 
9> update revision - 0 error (s), 0 warning (s) 
10 >------ Rebuild All started: Project: wadsrc, Configuration: Debug Win32 ------ 
10> Deleting intermediate and output files for project 'wadsrc "configuration" Debug | Win32' 
10> Checking gzdoom.pk3 ... 
8> Generating Code ... 
10> 1 file (s) copied. 
10> Build log was saved at "file: / / d: \ Development \ GZDoom \ Development \ wadsrc \ Debug \ BuildLog.htm" 
10> wadsrc - 0 error (s), 0 warning (s) 
11 >------ Rebuild All started: Project: re2c, Configuration: Debug Win32 ------ 
11> Deleting intermediate and output files for project 're2c "configuration" Debug | Win32' 
11> Compiling ... 
11> translate.cc 
8> Creating library ... 
8> Build log was saved at "file: / / d: \ Development \ GZDoom \ Development \ jpeg-6b \ Debug \ BuildLog.htm" 
8> jpeg-6b - 0 error (s), 0 warning (s) 
12 >------ Rebuild All started: Project: lemon, Configuration: Debug Win32 ------ 
12> Deleting intermediate and output files for project 'lemon', configuration 'Debug | Win32' 
12> Compiling ... 
12> lemon.c 
11> substr.cc 
12> Compiling manifest to resources ... 
12> Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1 
12> Copyright (C) Microsoft Corporation. All rights reserved. 
12> Linking ... 
12> LINK:. / Lemon.exe not found or not built by the last incremental link; performing full link 
12> Embedding manifest ... 
12> Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1 
12> Copyright (C) Microsoft Corporation. All rights reserved. 
11> scanner.cc 
12> Build log was saved at "file: / / d: \ Development \ GZDoom \ Development \ tools \ lemon \ Build \ BuildLog.htm" 
12> lemon - 0 error (s), 0 warning (s) 
13 >------ Rebuild All started: Project: gdtoa, Configuration: Debug Win32 ------ 
13> Deleting intermediate and output files for project 'gdtoa "configuration" Debug | Win32' 
13> Compiling ... 
11> parser.cc 
13> dmisc.c 
13> dtoa.c 
13> g__fmt.c 
13> g_ddfmt.c 
13> g_dfmt.c 
13> g_ffmt.c 
13> g_Qfmt.c 
13> g_xfmt.c 
13> g_xLfmt.c 
13> gdtoa.c 
13> gethex.c 
11> mbo_getopt.cc 
13> gmisc.c 
11> main.cc 
13> hd_init.c 
13> hexnan.c 
13> misc.c 
11> dfa.cc 
13> smisc.c 
13> strtod.c 
13> strtodg.c 
13> strtodI.c 
13> strtof.c 
13> Generating Code ... 
13> Compiling ... 
13> strtoId.c 
11> code.cc 
13> strtoIdd.c 
13> strtoIf.c 
13> strtoIg.c 
13> strtoIQ.c 
13> strtoIx.c 
13> strtoIxL.c 
13> strtopd.c 
13> strtopdd.c 
13> strtopf.c 
13> strtopQ.c 
13> strtopx.c 
13> strtopxL.c 
11> actions.cc 
13> strtord.c 
13> strtordd.c 
13> strtorf.c 
13> strtorQ.c 
13> strtorx.c 
13> strtorxL.c 
13> sum.c 
13> Generating Code ... 
13> Compiling ... 
13> ulp.c 
13> Generating Code ... 
11> Generating Code ... 
13> Creating library ... 
13> Build log was saved at "file: / / d: \ Development \ GZDoom \ Development \ gdtoa \ Debug \ BuildLog.htm" 
13> gdtoa - 0 error (s), 0 warning (s) 
11> Linking ... 
11> Embedding manifest ... 
11> Build log was saved at "file: / / d: \ Development \ GZDoom \ Development \ tools \ re2c \ Build \ BuildLog.htm" 
11> re2c - 0 error (s), 0 warning (s) 
14 >------ Rebuild All started: Project: zdoom, Configuration: Debug Win32 ------ 
14> Deleting intermediate and output files for project 'zdoom "configuration" Debug | Win32' 
14> Checking svnrevision.h ... 
14> svnversion is not recognized as an internal 
14> or external command, operable program or batch file. 
14> Failed to get current revision: No error 
14> Generating xlat_parser.c and xlat_parser.h ... 
14> Assembling d: \ Development \ GZDoom \ Development \ src \ win32 \ wrappers.asm ... 
14> Assembling d: \ Development \ GZDoom \ Development \ src \ asm_ia32 \ tmap3.asm ... 
14> Assembling d: \ Development \ GZDoom \ Development \ src \ asm_ia32 \ tmap2.asm ... 
14> Assembling d: \ Development \ GZDoom \ Development \ src \ asm_ia32 \ tmap.asm ... 
14> Assembling d: \ Development \ GZDoom \ Development \ src \ asm_ia32 \ misc.asm ... 
14> Assembling d: \ Development \ GZDoom \ Development \ src \ asm_ia32 \ a.asm ... 
14> Creating sc_man_scanner.h from src / sc_man_scanner.re 
14> Compiling ... 
14> am_map.cpp 
14> autostart.cpp 
14> autozend.cpp 
14> b_bot.cpp 
14> b_func.cpp 
14> b_game.cpp 
14> b_move.cpp 
14> b_think.cpp 
14> bbannouncer.cpp 
14> c_bind.cpp 
14> c_cmds.cpp 
14> c_console.cpp 
14> c_cvars.cpp 
14> c_dispatch.cpp 
14> c_expr.cpp 
14> cmdlib.cpp 
14> colormatcher.cpp 
14> configfile.cpp 
14> ct_chat.cpp 
14> d_dehacked.cpp 
14> Generating Code ... 
14> Compiling ... 
14> d_main.cpp 
14> d_net.cpp 
14> d_netinfo.cpp 
14> d_protocol.cpp 
14> decallib.cpp 
14> dobject.cpp 
14> dobjgc.cpp 
14> dobjtype.cpp 
14> doomdef.cpp 
14> doomstat.cpp 
14> dsectoreffect.cpp 
14> dthinker.cpp 
14> f_finale.cpp 
14> f_wipe.cpp 
14> farchive.cpp 
14> files.cpp 
14> g_game.cpp 
14> g_hub.cpp 
14> g_level.cpp 
14> gameconfigfile.cpp 
14> Generating Code ... 
14> Compiling ... 
14> gi.cpp 
14> hu_scores.cpp 
14> i_net.cpp 
14> info.cpp 
14> lumpconfigfile.cpp 
14> m_alloc.cpp 
14> m_argv.cpp 
14> m_bbox.cpp 
14> m_cheat.cpp 
14> m_menu.cpp 
14> m_misc.cpp 
14> m_options.cpp 
14> m_png.cpp 
14> m_random.cpp 
14> mus2midi.cpp 
14> name.cpp 
14> nodebuild.cpp 
14> nodebuild_classify_nosse2.cpp 
14> nodebuild_events.cpp 
14> nodebuild_extract.cpp 
14> Generating Code ... 
14> Compiling ... 
14> nodebuild_gl.cpp 
14> nodebuild_utility.cpp 
14> p_3dfloors.cpp 
14> p_3dmidtex.cpp 
14> p_acs.cpp 
14> p_buildmap.cpp 
14> p_ceiling.cpp 
14> p_conversation.cpp 
14> p_doors.cpp 
14> p_effect.cpp 
14> p_enemy.cpp 
14> p_enemy_a_lookex.cpp 
14> p_floor.cpp 
14> p_interaction.cpp 
14> p_lights.cpp 
14> p_linkedsectors.cpp 
14> p_lnspec.cpp 
14> p_map.cpp 
14> p_maputl.cpp 
14> p_mobj.cpp 
14> Generating Code ... 
14> Compiling ... 
14> p_pillar.cpp 
14> p_plats.cpp 
14> p_pspr.cpp 
14> p_saveg.cpp 
14> p_sectors.cpp 
14> p_setup.cpp 
14> p_sight.cpp 
14> p_slopes.cpp 
14> p_spec.cpp 
14> p_states.cpp 
14> p_switch.cpp 
14> p_teleport.cpp 
14> p_terrain.cpp 
14> p_things.cpp 
14> p_tick.cpp 
14> p_trace.cpp 
14> p_udmf.cpp 
14> p_user.cpp 
14> p_writemap.cpp 
14> p_xlat.cpp 
14> Generating Code ... 
14> Compiling ... 
14> parsecontext.cpp 
14> po_man.cpp 
14> s_advsound.cpp 
14> s_environment.cpp 
14> s_playlist.cpp 
14> s_sndseq.cpp 
14> s_sound.cpp 
14> sc_man.cpp 
14> skins.cpp 
14> st_stuff.cpp 
14> stats.cpp 
14> stringtable.cpp 
14> tables.cpp 
14> teaminfo.cpp 
14> tempfiles.cpp 
14> v_collection.cpp 
14> v_draw.cpp 
14> v_font.cpp 
14> v_palette.cpp 
14> v_pfx.cpp 
14> Generating Code ... 
14> Compiling ... 
14> v_text.cpp 
14> v_video.cpp 
14> w_wad.cpp 
14> wi_stuff.cpp 
14> x86.cpp 
14> zstrformat.cpp 
14> zstring.cpp 
14> olddecorations.cpp 
14> thingdef.cpp 
14> thingdef_codeptr.cpp 
14> thingdef_exp.cpp 
14> thingdef_main.cpp 
14> thingdef_parse.cpp 
14> thingdef_properties.cpp 
14> thingdef_states.cpp 
14> eaxedit.cpp 
14> fb_d3d9.cpp 
14> fb_d3d9_wipe.cpp 
14> fb_ddraw.cpp 
14> hardware.cpp 
14> Generating Code ... 
14> Compiling ... 
14> helperthread.cpp 
14> i_cd.cpp 
14> i_crash.cpp 
14> i_input.cpp 
14> i_main.cpp 
14> i_movie.cpp 
14> i_system.cpp 
14> st_start.cpp 
14> win32gliface.cpp 
14> win32video.cpp 
14> a_action.cpp 
14> a_armor.cpp 
14> a_artifacts.cpp 
14> a_bridge.cpp 
14> a_camera.cpp 
14> a_debris.cpp 
14> a_decals.cpp 
14> a_flashfader.cpp 
14> a_fountain.cpp 
14> a_hatetarget.cpp 
14> Generating Code ... 
14> Compiling ... 
14> a_keys.cpp 
14> a_lightning.cpp 
14> a_mapmarker.cpp 
14> a_morph.cpp 
14> a_movingcamera.cpp 
14> a_pickups.cpp 
14> a_puzzleitems.cpp 
14> a_quake.cpp 
14> a_randomspawner.cpp 
14> a_secrettrigger.cpp 
14> a_sectoraction.cpp 
14> a_setcolor.cpp 
14> a_skies.cpp 
14> a_soundenvironment.cpp 
14> a_soundsequence.cpp 
14> a_spark.cpp 
14> a_specialspot.cpp 
14> a_waterzone.cpp 
14> a_weaponpiece.cpp 
14> a_weapons.cpp 
14> Generating Code ... 
14> Compiling ... 
14> hudmessages.cpp 
14> sbar_mugshot.cpp 
14> sbarinfo_display.cpp 
14> sbarinfo_parser.cpp 
14> shared_hud.cpp 
14> shared_sbar.cpp 
14> a_doommisc.cpp 
14> doom_sbar.cpp 
14> a_artitele.cpp 
14> a_minotaur.cpp 
14> a_hereticmisc.cpp 
14> heretic_sbar.cpp 
14> a_hexenmisc.cpp 
14> hexen_sbar.cpp 
14> a_strifestuff.cpp 
14> strife_sbar.cpp 
14> r_anim.cpp 
14> r_bsp.cpp 
14> r_data.cpp 
14> r_draw.cpp 
14> Generating Code ... 
14> Compiling ... 
14> r_drawt.cpp 
14> r_interpolate.cpp 
14> r_main.cpp 
14> r_plane.cpp 
14> r_polymost.cpp 
14> r_segs.cpp 
14> r_sky.cpp 
14> r_things.cpp 
14> r_translate.cpp 
14> automaptexture.cpp 
14> bitmap.cpp 
14> buildtexture.cpp 
14> canvastexture.cpp 
14> ddstexture.cpp 
14> flattexture.cpp 
14> imgztexture.cpp 
14> jpegtexture.cpp 
14> multipatchtexture.cpp 
14> patchtexture.cpp 
14> pcxtexture.cpp 
14> Generating Code ... 
14> Compiling ... 
14> pngtexture.cpp 
14> rawpagetexture.cpp 
14> texture.cpp 
14> texturemanager.cpp 
14> tgatexture.cpp 
14> warptexture.cpp 
14> fmodsound.cpp 
14> i_music.cpp 
14> i_sound.cpp 
14> music_cd.cpp 
14> music_dumb.cpp 
14> music_midi_base.cpp 
14> music_midi_midiout.cpp 
14> music_midi_timidity.cpp 
14> music_midistream.cpp 
14> music_mus_midiout.cpp 
14> music_mus_opl.cpp 
14> music_opl_mididevice.cpp 
14> music_opldumper_mididevice.cpp 
14> music_spc.cpp 
14> Generating Code ... 
14> Compiling ... 
14> music_stream.cpp 
14> music_timidity_mididevice.cpp 
14> music_win_mididevice.cpp 
14> fmopl.cpp 
14> mlopl.cpp 
14> mlopl_io.cpp 
14> opl_mus_player.cpp 
14> instrum_font.cpp 
14> common.cpp 
14> instrum.cpp 
14> instrum_dls.cpp 
14> instrum_sf2.cpp 
14> mix.cpp 
14> playmidi.cpp 
14> resample.cpp 
14> timidity.cpp 
14> parse_xlat.cpp 
14> t_cmd.cpp 
14> t_fspic.cpp 
14> t_func.cpp 
14> Generating Code ... 
14> Compiling ... 
14> t_load.cpp 
14> t_oper.cpp 
14> t_parse.cpp 
14> t_prepro.cpp 
14> t_script.cpp 
14> t_spec.cpp 
14> t_variable.cpp 
14> a_dynlight.cpp 
14> gfxfuncs.cpp 
14> gl_bsp.cpp 
14> gl_clipper.cpp 
14> gl_cycler.cpp 
14> gl_data.cpp 
14> gl_decal.cpp 
14> gl_drawinfo.cpp 
14> gl_dynlight.cpp 
14> gl_fakeflat.cpp 
14> gl_flats.cpp 
14> gl_framebuffer.cpp 
14> gl_geometric.cpp 
14> Generating Code ... 
14> Compiling ... 
14> gl_glow.cpp 
14> gl_hirestex.cpp 
14> gl_light.cpp 
14> gl_menu.cpp 
14> gl_missinglines.cpp 
14> gl_missingtexture.cpp 
14> gl_models.cpp 
14> gl_models_md2.cpp 
14> gl_models_md3.cpp 
14> gl_nodes.cpp 
14> gl_portal.cpp 
14> gl_scene.cpp 
14> gl_shader.cpp 
14> gl_sky.cpp 
14> gl_skydome.cpp 
14> gl_sprite.cpp 
14> gl_swshaders.cpp 
14> gl_texture.cpp 
14> gl_translate.cpp 
14> gl_vertex.cpp 
14> Generating Code ... 
14> Compiling ... 
14> gl_walls.cpp 
14> gl_walls_draw.cpp 
14> gl_weapon.cpp 
14> gl_wipe.cpp 
14> gltexture.cpp 
14> r_opengl.cpp 
14> glsl_draw.cpp 
14> glsl_state.cpp 
14> Generating Code ... 
14> Compiling ... 
14> nodebuild_classify_sse2.cpp 
14> Compiling resources ... 
14> Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1 
14> Copyright (C) Microsoft Corporation. All rights reserved. 
14> Compiling manifest to resources ... 
14> Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1 
14> Copyright (C) Microsoft Corporation. All rights reserved. 
14> Linking ... 
14> LINK: .. / gzdoomd.exe not found or not built by the last incremental link; performing full link 
14> snes_spc.lib (SPC_Filter.obj): LNK4217 warning: locally defined symbol __wassert imported in function "public: void __thiscall SPC_Filter:: run (short *, int)" (? Run SPC_Filter @ @ @ @ Z QAEXPAFH) 
14> snes_spc.lib (SNES_SPC_misc.obj): LNK4049 warning: locally defined symbol imported __wassert 
14> snes_spc.lib (SNES_SPC.obj): LNK4049 warning: locally defined symbol imported __wassert 
14> snes_spc.lib (SPC_DSP.obj): LNK4049 warning: locally defined symbol imported __wassert 
14> Embedding manifest ... 
14> Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1 
14> Copyright (C) Microsoft Corporation. All rights reserved. 
14> Build log was saved at "file: / / d: \ Development \ GZDoom \ Development \ Debug \ BuildLog.htm" 
14> zdoom - 0 error (s), 4 warning (s) 
========== Rebuild All: 14 succeeded, 0 failed, 0 SKIPPED ==========
[/spoiler]

Any ideas wye i get this Error Message i got and the other computers to and how to fix this?
Looks like I have celebrated too early. :(
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Enjay
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Post by Enjay »

You are compiling a debug build. My guess is that it will be OK with a release version.

The snes_spc.lib is known about and (IIRC) required to allow compiling with MiniGW or something like that. It isn't actually a problem.
Last edited by Enjay on Sat Oct 04, 2008 13:01, edited 1 time in total.
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WolfyGirl
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Post by WolfyGirl »

what you mean with Release version?
i use the latest SVN from Mancubus.net
so that means that i have to use the Source Codes from http://grafzahl.drdteam.org/ ?
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Enjay
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Post by Enjay »

No, nothing to do with the source - it's the settings in your compiler. If you are using the same version of Visual C++ as me, there will be a little drop down menu near the top. It is probably currently saying "Debug". Change it to "Release" and recompile.

Instead of getting an exe called gzdoomd.exe you will get one called gzdoom.exe and it will be much smaller and portable.
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WolfyGirl
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Post by WolfyGirl »

Yeay it works now, seems that i still have much to learn about C++ :P
Merci Beaucoup Enjay :oops:
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Graf Zahl
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Post by Graf Zahl »

Enjay wrote: Instead of getting an exe called gzdoomd.exe you will get one called gzdoom.exe and it will be much smaller and portable.

Not to mention faster. ;)
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