Code: Select all
"<Path to the file>gzdoomd.exe>
The application can not be started because the configuration of the application is incorrect. Re-installing the application may fix this problem."

Than i tryed it on my Laptop, same error.
Than i tryed it with some friends that i have in my WLM contacts list, also same error.
i guess that something has been miscompiled, but it can also be something else...
it said :
Code: Select all
========== Rebuild All: 14 succeeded, 0 failed, 0 skipped ==========
Code: Select all
14>snes_spc.lib(SPC_Filter.obj) : warning LNK4217: locally defined symbol __wassert imported in function "public: void __thiscall SPC_Filter::run(short *,int)" (?run@SPC_Filter@@QAEXPAFH@Z)
14>snes_spc.lib(SNES_SPC_misc.obj) : warning LNK4049: locally defined symbol __wassert imported
14>snes_spc.lib(SNES_SPC.obj) : warning LNK4049: locally defined symbol __wassert imported
14>snes_spc.lib(SPC_DSP.obj) : warning LNK4049: locally defined symbol __wassert imported
14>Checking svnrevision.h...
14>svnversion is not recognized as an internal
14>or external command, operable program or batch file.
14>Failed to get current revision: No error
The Build log (open Spoiler)
[spoiler]
Code: Select all
1 >------ Rebuild All started: Project: zlib, Configuration: Debug Win32 ------
1> Deleting intermediate and output files for project "zlib" configuration "Debug | Win32 '
2 >------ Rebuild All started: Project: dumb_static, Configuration: Debug Win32 ------
1> Compiling ...
2> Deleting intermediate and output files for project 'dumb_static "configuration" Debug | Win32'
1> zutil.c
2> Compiling ...
1> uncompr.c
1> inftrees.c
2> readxm2.c
1> inflate.c
2> readxm.c
1> inffast.c
1> infback.c
2> readstm2.c
1> deflate.c
2> readstm.c
1> crc32.c
2> reads3m2.c
1> compress.c
1> adler32.c
2> reads3m.c
1> Generating Code ...
2> readriff.c
2> readptm.c
1> Compiling ...
1> trees.c
2> readpsm.c
1> Compiling ...
2> readoldpsm.c
1> gzio.c
2> readmtm.c
1> Creating library ...
2> readmod2.c
2> readmod.c
1> Build log was saved at "file: / / d: \ Development \ GZDoom \ Development \ zlib \ Debug \ BuildLog.htm"
1> zlib - 0 error (s), 0 warning (s)
2> readdsmf.c
2> readasy.c
2> readam.c
2> read6692.c
2> read669.c
2> ptmeffect.c
2> loadxm2.c
2> Generating Code ...
2> Compiling ...
2> loadxm.c
3 >------ Rebuild All started: Project: zipdir, Configuration: Debug Win32 ------
3> Deleting intermediate and output files for project 'zipdir "configuration" Debug | Win32'
3> Compiling ...
2> loadstm2.c
3> ioapi.c
2> loadstm.c
2> loads3m2.c
3> zip.c
2> loads3m.c
3> zipdir.c
2> loadriff2.c
3> Generating Code ...
2> loadriff.c
2> loadptm2.c
3> Compiling manifest to resources ...
3> Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1
3> Copyright (C) Microsoft Corporation. All rights reserved.
3> Linking ...
2> loadptm.c
2> loadpsm2.c
2> loadpsm.c
2> loadoldpsm2.c
2> loadoldpsm.c
2> loadmtm2.c
2> loadmtm.c
2> loadmod2.c
2> loadmod.c
3> Embedding manifest ...
2> loadasy2.c
2> loadasy.c
3> Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1
3> Copyright (C) Microsoft Corporation. All rights reserved.
2> load6692.c
2> Generating Code ...
2> Compiling ...
2> load669.c
2> itunload.c
3> Performing Post-Build Event ...
2> itrender.c
2> itread2.c
3> 1 file (s) copied.
2> itread.c
3> Build log was saved at "file: / / d: \ Development \ GZDoom \ Development \ tools \ zipdir \ Debug \ BuildLog.htm"
3> zipdir - 0 error (s), 0 warning (s)
2> itorder.c
2> itmisc.c
2> itload2.c
2> itload.c
2> Generating Code ...
4 >------ Rebuild All started: Project: wadsrc, Configuration: Debug Win32 ------
4> Deleting intermediate and output files for project 'wadsrc "configuration" Debug | Win32'
4> Checking lights.pk3 ...
4> 1 file (s) copied.
2> Compiling ...
2> filter.cpp
4> Build log was saved at "file: / / d: \ Development \ GZDoom \ Development \ wadsrc_lights \ Debug \ BuildLog.htm"
4> wadsrc - 0 error (s), 0 warning (s)
5 >------ Rebuild All started: Project: wadsrc, Configuration: Debug Win32 ------
5> Deleting intermediate and output files for project 'wadsrc "configuration" Debug | Win32'
5> Checking brightmaps.pk3 ...
5> 1 file (s) copied.
5> Build log was saved at "file: / / d: \ Development \ GZDoom \ Development \ wadsrc_bm \ Debug \ BuildLog.htm"
5> wadsrc - 0 error (s), 0 warning (s)
2> Generating Code ...
2> Compiling ...
2> stdfile.c
2> silence.c
2> sampbuf.c
2> riff.c
6 >------ Rebuild All started: Project: snes_spc, Configuration: Debug Win32 ------
6> Deleting intermediate and output files for project 'snes_spc "configuration" Debug | Win32'
6> Compiling ...
2> memfile.c
6> dsp.cpp
2> clickrem.c
6> SNES_SPC.cpp
2> barray.c
2> unload.c
2> rendsig.c
6> SNES_SPC_misc.cpp
2> rendduh.c
2> register.c
6> SNES_SPC_state.cpp
2> readduh.c
2> rawsig.c
6> spc.cpp
2> makeduh.c
6> SPC_DSP.cpp
2> loadduh.c
2> dumbfile.c
6> SPC_Filter.cpp
2> duhtag.c
2> duhlen.c
6> Generating Code ...
2> atexit.c
2> Generating Code ...
6> Creating library ...
6> Build log was saved at "file: / / d: \ Development \ GZDoom \ Development \ snes_spc \ Debug \ BuildLog.htm"
6> snes_spc - 0 error (s), 0 warning (s)
2> Compiling ...
2> xmeffect.c
2> Compiling ...
2> resample.c
7 >------ Rebuild All started: Project: fixrtext, Configuration: Debug Win32 ------
7> Deleting intermediate and output files for project 'fixrtext "configuration" Debug | Win32'
7> Compiling ...
7> fixrtext.c
7> Compiling manifest to resources ...
7> Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1
7> Copyright (C) Microsoft Corporation. All rights reserved.
7> Linking ...
7> Embedding manifest ...
7> Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1
7> Copyright (C) Microsoft Corporation. All rights reserved.
7> Build log was saved at "file: / / d: \ Development \ GZDoom \ Development \ tools \ fixrtext \ Debug \ BuildLog.htm"
7> fixrtext - 0 error (s), 0 warning (s)
8 >------ Rebuild All started: Project: jpeg-6b, Configuration: Debug Win32 ------
8> Deleting intermediate and output files for project 'jpeg-6b, "configuration" Debug | Win32'
8> Compiling ...
2> Creating library ...
8> jcomapi.c
8> jdapimin.c
8> jdapistd.c
2> Build log was saved at "file: / / d: \ Development \ GZDoom \ Development \ dumb \ vc6 \ dumb_static \ Debug \ BuildLog.htm"
2> dumb_static - 0 error (s), 0 warning (s)
8> jdatasrc.c
8> jdcoefct.c
8> jdcolor.c
8> jddctmgr.c
8> jdhuff.c
8> jdinput.c
8> jdmainct.c
8> jdmarker.c
9 >------ Rebuild All started: Project: update revision, Configuration: Debug Win32 ------
9> Deleting intermediate and output files for project 'update revision, "configuration" Debug | Win32'
9> Compiling ...
8> jdmaster.c
9> updaterevision.c
8> jdmerge.c
9> Compiling manifest to resources ...
8> jdphuff.c
9> Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1
9> Copyright (C) Microsoft Corporation. All rights reserved.
9> Linking ...
8> jdpostct.c
8> jdsample.c
9> Embedding manifest ...
8> jerror.c
8> jidctint.c
9> Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1
9> Copyright (C) Microsoft Corporation. All rights reserved.
8> jmemmgr.c
8> jutils.c
9> Build log was saved at "file: / / d: \ Development \ GZDoom \ Development \ tools \ update revision \ Debug \ BuildLog.htm"
9> update revision - 0 error (s), 0 warning (s)
10 >------ Rebuild All started: Project: wadsrc, Configuration: Debug Win32 ------
10> Deleting intermediate and output files for project 'wadsrc "configuration" Debug | Win32'
10> Checking gzdoom.pk3 ...
8> Generating Code ...
10> 1 file (s) copied.
10> Build log was saved at "file: / / d: \ Development \ GZDoom \ Development \ wadsrc \ Debug \ BuildLog.htm"
10> wadsrc - 0 error (s), 0 warning (s)
11 >------ Rebuild All started: Project: re2c, Configuration: Debug Win32 ------
11> Deleting intermediate and output files for project 're2c "configuration" Debug | Win32'
11> Compiling ...
11> translate.cc
8> Creating library ...
8> Build log was saved at "file: / / d: \ Development \ GZDoom \ Development \ jpeg-6b \ Debug \ BuildLog.htm"
8> jpeg-6b - 0 error (s), 0 warning (s)
12 >------ Rebuild All started: Project: lemon, Configuration: Debug Win32 ------
12> Deleting intermediate and output files for project 'lemon', configuration 'Debug | Win32'
12> Compiling ...
12> lemon.c
11> substr.cc
12> Compiling manifest to resources ...
12> Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1
12> Copyright (C) Microsoft Corporation. All rights reserved.
12> Linking ...
12> LINK:. / Lemon.exe not found or not built by the last incremental link; performing full link
12> Embedding manifest ...
12> Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1
12> Copyright (C) Microsoft Corporation. All rights reserved.
11> scanner.cc
12> Build log was saved at "file: / / d: \ Development \ GZDoom \ Development \ tools \ lemon \ Build \ BuildLog.htm"
12> lemon - 0 error (s), 0 warning (s)
13 >------ Rebuild All started: Project: gdtoa, Configuration: Debug Win32 ------
13> Deleting intermediate and output files for project 'gdtoa "configuration" Debug | Win32'
13> Compiling ...
11> parser.cc
13> dmisc.c
13> dtoa.c
13> g__fmt.c
13> g_ddfmt.c
13> g_dfmt.c
13> g_ffmt.c
13> g_Qfmt.c
13> g_xfmt.c
13> g_xLfmt.c
13> gdtoa.c
13> gethex.c
11> mbo_getopt.cc
13> gmisc.c
11> main.cc
13> hd_init.c
13> hexnan.c
13> misc.c
11> dfa.cc
13> smisc.c
13> strtod.c
13> strtodg.c
13> strtodI.c
13> strtof.c
13> Generating Code ...
13> Compiling ...
13> strtoId.c
11> code.cc
13> strtoIdd.c
13> strtoIf.c
13> strtoIg.c
13> strtoIQ.c
13> strtoIx.c
13> strtoIxL.c
13> strtopd.c
13> strtopdd.c
13> strtopf.c
13> strtopQ.c
13> strtopx.c
13> strtopxL.c
11> actions.cc
13> strtord.c
13> strtordd.c
13> strtorf.c
13> strtorQ.c
13> strtorx.c
13> strtorxL.c
13> sum.c
13> Generating Code ...
13> Compiling ...
13> ulp.c
13> Generating Code ...
11> Generating Code ...
13> Creating library ...
13> Build log was saved at "file: / / d: \ Development \ GZDoom \ Development \ gdtoa \ Debug \ BuildLog.htm"
13> gdtoa - 0 error (s), 0 warning (s)
11> Linking ...
11> Embedding manifest ...
11> Build log was saved at "file: / / d: \ Development \ GZDoom \ Development \ tools \ re2c \ Build \ BuildLog.htm"
11> re2c - 0 error (s), 0 warning (s)
14 >------ Rebuild All started: Project: zdoom, Configuration: Debug Win32 ------
14> Deleting intermediate and output files for project 'zdoom "configuration" Debug | Win32'
14> Checking svnrevision.h ...
14> svnversion is not recognized as an internal
14> or external command, operable program or batch file.
14> Failed to get current revision: No error
14> Generating xlat_parser.c and xlat_parser.h ...
14> Assembling d: \ Development \ GZDoom \ Development \ src \ win32 \ wrappers.asm ...
14> Assembling d: \ Development \ GZDoom \ Development \ src \ asm_ia32 \ tmap3.asm ...
14> Assembling d: \ Development \ GZDoom \ Development \ src \ asm_ia32 \ tmap2.asm ...
14> Assembling d: \ Development \ GZDoom \ Development \ src \ asm_ia32 \ tmap.asm ...
14> Assembling d: \ Development \ GZDoom \ Development \ src \ asm_ia32 \ misc.asm ...
14> Assembling d: \ Development \ GZDoom \ Development \ src \ asm_ia32 \ a.asm ...
14> Creating sc_man_scanner.h from src / sc_man_scanner.re
14> Compiling ...
14> am_map.cpp
14> autostart.cpp
14> autozend.cpp
14> b_bot.cpp
14> b_func.cpp
14> b_game.cpp
14> b_move.cpp
14> b_think.cpp
14> bbannouncer.cpp
14> c_bind.cpp
14> c_cmds.cpp
14> c_console.cpp
14> c_cvars.cpp
14> c_dispatch.cpp
14> c_expr.cpp
14> cmdlib.cpp
14> colormatcher.cpp
14> configfile.cpp
14> ct_chat.cpp
14> d_dehacked.cpp
14> Generating Code ...
14> Compiling ...
14> d_main.cpp
14> d_net.cpp
14> d_netinfo.cpp
14> d_protocol.cpp
14> decallib.cpp
14> dobject.cpp
14> dobjgc.cpp
14> dobjtype.cpp
14> doomdef.cpp
14> doomstat.cpp
14> dsectoreffect.cpp
14> dthinker.cpp
14> f_finale.cpp
14> f_wipe.cpp
14> farchive.cpp
14> files.cpp
14> g_game.cpp
14> g_hub.cpp
14> g_level.cpp
14> gameconfigfile.cpp
14> Generating Code ...
14> Compiling ...
14> gi.cpp
14> hu_scores.cpp
14> i_net.cpp
14> info.cpp
14> lumpconfigfile.cpp
14> m_alloc.cpp
14> m_argv.cpp
14> m_bbox.cpp
14> m_cheat.cpp
14> m_menu.cpp
14> m_misc.cpp
14> m_options.cpp
14> m_png.cpp
14> m_random.cpp
14> mus2midi.cpp
14> name.cpp
14> nodebuild.cpp
14> nodebuild_classify_nosse2.cpp
14> nodebuild_events.cpp
14> nodebuild_extract.cpp
14> Generating Code ...
14> Compiling ...
14> nodebuild_gl.cpp
14> nodebuild_utility.cpp
14> p_3dfloors.cpp
14> p_3dmidtex.cpp
14> p_acs.cpp
14> p_buildmap.cpp
14> p_ceiling.cpp
14> p_conversation.cpp
14> p_doors.cpp
14> p_effect.cpp
14> p_enemy.cpp
14> p_enemy_a_lookex.cpp
14> p_floor.cpp
14> p_interaction.cpp
14> p_lights.cpp
14> p_linkedsectors.cpp
14> p_lnspec.cpp
14> p_map.cpp
14> p_maputl.cpp
14> p_mobj.cpp
14> Generating Code ...
14> Compiling ...
14> p_pillar.cpp
14> p_plats.cpp
14> p_pspr.cpp
14> p_saveg.cpp
14> p_sectors.cpp
14> p_setup.cpp
14> p_sight.cpp
14> p_slopes.cpp
14> p_spec.cpp
14> p_states.cpp
14> p_switch.cpp
14> p_teleport.cpp
14> p_terrain.cpp
14> p_things.cpp
14> p_tick.cpp
14> p_trace.cpp
14> p_udmf.cpp
14> p_user.cpp
14> p_writemap.cpp
14> p_xlat.cpp
14> Generating Code ...
14> Compiling ...
14> parsecontext.cpp
14> po_man.cpp
14> s_advsound.cpp
14> s_environment.cpp
14> s_playlist.cpp
14> s_sndseq.cpp
14> s_sound.cpp
14> sc_man.cpp
14> skins.cpp
14> st_stuff.cpp
14> stats.cpp
14> stringtable.cpp
14> tables.cpp
14> teaminfo.cpp
14> tempfiles.cpp
14> v_collection.cpp
14> v_draw.cpp
14> v_font.cpp
14> v_palette.cpp
14> v_pfx.cpp
14> Generating Code ...
14> Compiling ...
14> v_text.cpp
14> v_video.cpp
14> w_wad.cpp
14> wi_stuff.cpp
14> x86.cpp
14> zstrformat.cpp
14> zstring.cpp
14> olddecorations.cpp
14> thingdef.cpp
14> thingdef_codeptr.cpp
14> thingdef_exp.cpp
14> thingdef_main.cpp
14> thingdef_parse.cpp
14> thingdef_properties.cpp
14> thingdef_states.cpp
14> eaxedit.cpp
14> fb_d3d9.cpp
14> fb_d3d9_wipe.cpp
14> fb_ddraw.cpp
14> hardware.cpp
14> Generating Code ...
14> Compiling ...
14> helperthread.cpp
14> i_cd.cpp
14> i_crash.cpp
14> i_input.cpp
14> i_main.cpp
14> i_movie.cpp
14> i_system.cpp
14> st_start.cpp
14> win32gliface.cpp
14> win32video.cpp
14> a_action.cpp
14> a_armor.cpp
14> a_artifacts.cpp
14> a_bridge.cpp
14> a_camera.cpp
14> a_debris.cpp
14> a_decals.cpp
14> a_flashfader.cpp
14> a_fountain.cpp
14> a_hatetarget.cpp
14> Generating Code ...
14> Compiling ...
14> a_keys.cpp
14> a_lightning.cpp
14> a_mapmarker.cpp
14> a_morph.cpp
14> a_movingcamera.cpp
14> a_pickups.cpp
14> a_puzzleitems.cpp
14> a_quake.cpp
14> a_randomspawner.cpp
14> a_secrettrigger.cpp
14> a_sectoraction.cpp
14> a_setcolor.cpp
14> a_skies.cpp
14> a_soundenvironment.cpp
14> a_soundsequence.cpp
14> a_spark.cpp
14> a_specialspot.cpp
14> a_waterzone.cpp
14> a_weaponpiece.cpp
14> a_weapons.cpp
14> Generating Code ...
14> Compiling ...
14> hudmessages.cpp
14> sbar_mugshot.cpp
14> sbarinfo_display.cpp
14> sbarinfo_parser.cpp
14> shared_hud.cpp
14> shared_sbar.cpp
14> a_doommisc.cpp
14> doom_sbar.cpp
14> a_artitele.cpp
14> a_minotaur.cpp
14> a_hereticmisc.cpp
14> heretic_sbar.cpp
14> a_hexenmisc.cpp
14> hexen_sbar.cpp
14> a_strifestuff.cpp
14> strife_sbar.cpp
14> r_anim.cpp
14> r_bsp.cpp
14> r_data.cpp
14> r_draw.cpp
14> Generating Code ...
14> Compiling ...
14> r_drawt.cpp
14> r_interpolate.cpp
14> r_main.cpp
14> r_plane.cpp
14> r_polymost.cpp
14> r_segs.cpp
14> r_sky.cpp
14> r_things.cpp
14> r_translate.cpp
14> automaptexture.cpp
14> bitmap.cpp
14> buildtexture.cpp
14> canvastexture.cpp
14> ddstexture.cpp
14> flattexture.cpp
14> imgztexture.cpp
14> jpegtexture.cpp
14> multipatchtexture.cpp
14> patchtexture.cpp
14> pcxtexture.cpp
14> Generating Code ...
14> Compiling ...
14> pngtexture.cpp
14> rawpagetexture.cpp
14> texture.cpp
14> texturemanager.cpp
14> tgatexture.cpp
14> warptexture.cpp
14> fmodsound.cpp
14> i_music.cpp
14> i_sound.cpp
14> music_cd.cpp
14> music_dumb.cpp
14> music_midi_base.cpp
14> music_midi_midiout.cpp
14> music_midi_timidity.cpp
14> music_midistream.cpp
14> music_mus_midiout.cpp
14> music_mus_opl.cpp
14> music_opl_mididevice.cpp
14> music_opldumper_mididevice.cpp
14> music_spc.cpp
14> Generating Code ...
14> Compiling ...
14> music_stream.cpp
14> music_timidity_mididevice.cpp
14> music_win_mididevice.cpp
14> fmopl.cpp
14> mlopl.cpp
14> mlopl_io.cpp
14> opl_mus_player.cpp
14> instrum_font.cpp
14> common.cpp
14> instrum.cpp
14> instrum_dls.cpp
14> instrum_sf2.cpp
14> mix.cpp
14> playmidi.cpp
14> resample.cpp
14> timidity.cpp
14> parse_xlat.cpp
14> t_cmd.cpp
14> t_fspic.cpp
14> t_func.cpp
14> Generating Code ...
14> Compiling ...
14> t_load.cpp
14> t_oper.cpp
14> t_parse.cpp
14> t_prepro.cpp
14> t_script.cpp
14> t_spec.cpp
14> t_variable.cpp
14> a_dynlight.cpp
14> gfxfuncs.cpp
14> gl_bsp.cpp
14> gl_clipper.cpp
14> gl_cycler.cpp
14> gl_data.cpp
14> gl_decal.cpp
14> gl_drawinfo.cpp
14> gl_dynlight.cpp
14> gl_fakeflat.cpp
14> gl_flats.cpp
14> gl_framebuffer.cpp
14> gl_geometric.cpp
14> Generating Code ...
14> Compiling ...
14> gl_glow.cpp
14> gl_hirestex.cpp
14> gl_light.cpp
14> gl_menu.cpp
14> gl_missinglines.cpp
14> gl_missingtexture.cpp
14> gl_models.cpp
14> gl_models_md2.cpp
14> gl_models_md3.cpp
14> gl_nodes.cpp
14> gl_portal.cpp
14> gl_scene.cpp
14> gl_shader.cpp
14> gl_sky.cpp
14> gl_skydome.cpp
14> gl_sprite.cpp
14> gl_swshaders.cpp
14> gl_texture.cpp
14> gl_translate.cpp
14> gl_vertex.cpp
14> Generating Code ...
14> Compiling ...
14> gl_walls.cpp
14> gl_walls_draw.cpp
14> gl_weapon.cpp
14> gl_wipe.cpp
14> gltexture.cpp
14> r_opengl.cpp
14> glsl_draw.cpp
14> glsl_state.cpp
14> Generating Code ...
14> Compiling ...
14> nodebuild_classify_sse2.cpp
14> Compiling resources ...
14> Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1
14> Copyright (C) Microsoft Corporation. All rights reserved.
14> Compiling manifest to resources ...
14> Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1
14> Copyright (C) Microsoft Corporation. All rights reserved.
14> Linking ...
14> LINK: .. / gzdoomd.exe not found or not built by the last incremental link; performing full link
14> snes_spc.lib (SPC_Filter.obj): LNK4217 warning: locally defined symbol __wassert imported in function "public: void __thiscall SPC_Filter:: run (short *, int)" (? Run SPC_Filter @ @ @ @ Z QAEXPAFH)
14> snes_spc.lib (SNES_SPC_misc.obj): LNK4049 warning: locally defined symbol imported __wassert
14> snes_spc.lib (SNES_SPC.obj): LNK4049 warning: locally defined symbol imported __wassert
14> snes_spc.lib (SPC_DSP.obj): LNK4049 warning: locally defined symbol imported __wassert
14> Embedding manifest ...
14> Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1
14> Copyright (C) Microsoft Corporation. All rights reserved.
14> Build log was saved at "file: / / d: \ Development \ GZDoom \ Development \ Debug \ BuildLog.htm"
14> zdoom - 0 error (s), 4 warning (s)
========== Rebuild All: 14 succeeded, 0 failed, 0 SKIPPED ==========
Any ideas wye i get this Error Message i got and the other computers to and how to fix this?
Looks like I have celebrated too early.
