Code: Select all
"<Path to the file>gzdoomd.exe>
The application can not be started because the configuration of the application is incorrect. Re-installing the application may fix this problem." )
)Than i tryed it on my Laptop, same error.
Than i tryed it with some friends that i have in my WLM contacts list, also same error.
i guess that something has been miscompiled, but it can also be something else...
it said :
Code: Select all
========== Rebuild All: 14 succeeded, 0 failed, 0 skipped ==========Code: Select all
14>snes_spc.lib(SPC_Filter.obj) : warning LNK4217: locally defined symbol __wassert imported in function "public: void __thiscall SPC_Filter::run(short *,int)" (?run@SPC_Filter@@QAEXPAFH@Z)
14>snes_spc.lib(SNES_SPC_misc.obj) : warning LNK4049: locally defined symbol __wassert imported
14>snes_spc.lib(SNES_SPC.obj) : warning LNK4049: locally defined symbol __wassert imported
14>snes_spc.lib(SPC_DSP.obj) : warning LNK4049: locally defined symbol __wassert imported
14>Checking svnrevision.h...
14>svnversion is not recognized as an internal
14>or external command, operable program or batch file.
14>Failed to get current revision: No errorThe Build log (open Spoiler)
[spoiler]
Code: Select all
1 >------ Rebuild All started: Project: zlib, Configuration: Debug Win32 ------ 
1> Deleting intermediate and output files for project "zlib" configuration "Debug | Win32 ' 
2 >------ Rebuild All started: Project: dumb_static, Configuration: Debug Win32 ------ 
1> Compiling ... 
2> Deleting intermediate and output files for project 'dumb_static "configuration" Debug | Win32' 
1> zutil.c 
2> Compiling ... 
1> uncompr.c 
1> inftrees.c 
2> readxm2.c 
1> inflate.c 
2> readxm.c 
1> inffast.c 
1> infback.c 
2> readstm2.c 
1> deflate.c 
2> readstm.c 
1> crc32.c 
2> reads3m2.c 
1> compress.c 
1> adler32.c 
2> reads3m.c 
1> Generating Code ... 
2> readriff.c 
2> readptm.c 
1> Compiling ... 
1> trees.c 
2> readpsm.c 
1> Compiling ... 
2> readoldpsm.c 
1> gzio.c 
2> readmtm.c 
1> Creating library ... 
2> readmod2.c 
2> readmod.c 
1> Build log was saved at "file: / / d: \ Development \ GZDoom \ Development \ zlib \ Debug \ BuildLog.htm" 
1> zlib - 0 error (s), 0 warning (s) 
2> readdsmf.c 
2> readasy.c 
2> readam.c 
2> read6692.c 
2> read669.c 
2> ptmeffect.c 
2> loadxm2.c 
2> Generating Code ... 
2> Compiling ... 
2> loadxm.c 
3 >------ Rebuild All started: Project: zipdir, Configuration: Debug Win32 ------ 
3> Deleting intermediate and output files for project 'zipdir "configuration" Debug | Win32' 
3> Compiling ... 
2> loadstm2.c 
3> ioapi.c 
2> loadstm.c 
2> loads3m2.c 
3> zip.c 
2> loads3m.c 
3> zipdir.c 
2> loadriff2.c 
3> Generating Code ... 
2> loadriff.c 
2> loadptm2.c 
3> Compiling manifest to resources ... 
3> Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1 
3> Copyright (C) Microsoft Corporation. All rights reserved. 
3> Linking ... 
2> loadptm.c 
2> loadpsm2.c 
2> loadpsm.c 
2> loadoldpsm2.c 
2> loadoldpsm.c 
2> loadmtm2.c 
2> loadmtm.c 
2> loadmod2.c 
2> loadmod.c 
3> Embedding manifest ... 
2> loadasy2.c 
2> loadasy.c 
3> Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1 
3> Copyright (C) Microsoft Corporation. All rights reserved. 
2> load6692.c 
2> Generating Code ... 
2> Compiling ... 
2> load669.c 
2> itunload.c 
3> Performing Post-Build Event ... 
2> itrender.c 
2> itread2.c 
3> 1 file (s) copied. 
2> itread.c 
3> Build log was saved at "file: / / d: \ Development \ GZDoom \ Development \ tools \ zipdir \ Debug \ BuildLog.htm" 
3> zipdir - 0 error (s), 0 warning (s) 
2> itorder.c 
2> itmisc.c 
2> itload2.c 
2> itload.c 
2> Generating Code ... 
4 >------ Rebuild All started: Project: wadsrc, Configuration: Debug Win32 ------ 
4> Deleting intermediate and output files for project 'wadsrc "configuration" Debug | Win32' 
4> Checking lights.pk3 ... 
4> 1 file (s) copied. 
2> Compiling ... 
2> filter.cpp 
4> Build log was saved at "file: / / d: \ Development \ GZDoom \ Development \ wadsrc_lights \ Debug \ BuildLog.htm" 
4> wadsrc - 0 error (s), 0 warning (s) 
5 >------ Rebuild All started: Project: wadsrc, Configuration: Debug Win32 ------ 
5> Deleting intermediate and output files for project 'wadsrc "configuration" Debug | Win32' 
5> Checking brightmaps.pk3 ... 
5> 1 file (s) copied. 
5> Build log was saved at "file: / / d: \ Development \ GZDoom \ Development \ wadsrc_bm \ Debug \ BuildLog.htm" 
5> wadsrc - 0 error (s), 0 warning (s) 
2> Generating Code ... 
2> Compiling ... 
2> stdfile.c 
2> silence.c 
2> sampbuf.c 
2> riff.c 
6 >------ Rebuild All started: Project: snes_spc, Configuration: Debug Win32 ------ 
6> Deleting intermediate and output files for project 'snes_spc "configuration" Debug | Win32' 
6> Compiling ... 
2> memfile.c 
6> dsp.cpp 
2> clickrem.c 
6> SNES_SPC.cpp 
2> barray.c 
2> unload.c 
2> rendsig.c 
6> SNES_SPC_misc.cpp 
2> rendduh.c 
2> register.c 
6> SNES_SPC_state.cpp 
2> readduh.c 
2> rawsig.c 
6> spc.cpp 
2> makeduh.c 
6> SPC_DSP.cpp 
2> loadduh.c 
2> dumbfile.c 
6> SPC_Filter.cpp 
2> duhtag.c 
2> duhlen.c 
6> Generating Code ... 
2> atexit.c 
2> Generating Code ... 
6> Creating library ... 
6> Build log was saved at "file: / / d: \ Development \ GZDoom \ Development \ snes_spc \ Debug \ BuildLog.htm" 
6> snes_spc - 0 error (s), 0 warning (s) 
2> Compiling ... 
2> xmeffect.c 
2> Compiling ... 
2> resample.c 
7 >------ Rebuild All started: Project: fixrtext, Configuration: Debug Win32 ------ 
7> Deleting intermediate and output files for project 'fixrtext "configuration" Debug | Win32' 
7> Compiling ... 
7> fixrtext.c 
7> Compiling manifest to resources ... 
7> Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1 
7> Copyright (C) Microsoft Corporation. All rights reserved. 
7> Linking ... 
7> Embedding manifest ... 
7> Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1 
7> Copyright (C) Microsoft Corporation. All rights reserved. 
7> Build log was saved at "file: / / d: \ Development \ GZDoom \ Development \ tools \ fixrtext \ Debug \ BuildLog.htm" 
7> fixrtext - 0 error (s), 0 warning (s) 
8 >------ Rebuild All started: Project: jpeg-6b, Configuration: Debug Win32 ------ 
8> Deleting intermediate and output files for project 'jpeg-6b, "configuration" Debug | Win32' 
8> Compiling ... 
2> Creating library ... 
8> jcomapi.c 
8> jdapimin.c 
8> jdapistd.c 
2> Build log was saved at "file: / / d: \ Development \ GZDoom \ Development \ dumb \ vc6 \ dumb_static \ Debug \ BuildLog.htm" 
2> dumb_static - 0 error (s), 0 warning (s) 
8> jdatasrc.c 
8> jdcoefct.c 
8> jdcolor.c 
8> jddctmgr.c 
8> jdhuff.c 
8> jdinput.c 
8> jdmainct.c 
8> jdmarker.c 
9 >------ Rebuild All started: Project: update revision, Configuration: Debug Win32 ------ 
9> Deleting intermediate and output files for project 'update revision, "configuration" Debug | Win32' 
9> Compiling ... 
8> jdmaster.c 
9> updaterevision.c 
8> jdmerge.c 
9> Compiling manifest to resources ... 
8> jdphuff.c 
9> Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1 
9> Copyright (C) Microsoft Corporation. All rights reserved. 
9> Linking ... 
8> jdpostct.c 
8> jdsample.c 
9> Embedding manifest ... 
8> jerror.c 
8> jidctint.c 
9> Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1 
9> Copyright (C) Microsoft Corporation. All rights reserved. 
8> jmemmgr.c 
8> jutils.c 
9> Build log was saved at "file: / / d: \ Development \ GZDoom \ Development \ tools \ update revision \ Debug \ BuildLog.htm" 
9> update revision - 0 error (s), 0 warning (s) 
10 >------ Rebuild All started: Project: wadsrc, Configuration: Debug Win32 ------ 
10> Deleting intermediate and output files for project 'wadsrc "configuration" Debug | Win32' 
10> Checking gzdoom.pk3 ... 
8> Generating Code ... 
10> 1 file (s) copied. 
10> Build log was saved at "file: / / d: \ Development \ GZDoom \ Development \ wadsrc \ Debug \ BuildLog.htm" 
10> wadsrc - 0 error (s), 0 warning (s) 
11 >------ Rebuild All started: Project: re2c, Configuration: Debug Win32 ------ 
11> Deleting intermediate and output files for project 're2c "configuration" Debug | Win32' 
11> Compiling ... 
11> translate.cc 
8> Creating library ... 
8> Build log was saved at "file: / / d: \ Development \ GZDoom \ Development \ jpeg-6b \ Debug \ BuildLog.htm" 
8> jpeg-6b - 0 error (s), 0 warning (s) 
12 >------ Rebuild All started: Project: lemon, Configuration: Debug Win32 ------ 
12> Deleting intermediate and output files for project 'lemon', configuration 'Debug | Win32' 
12> Compiling ... 
12> lemon.c 
11> substr.cc 
12> Compiling manifest to resources ... 
12> Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1 
12> Copyright (C) Microsoft Corporation. All rights reserved. 
12> Linking ... 
12> LINK:. / Lemon.exe not found or not built by the last incremental link; performing full link 
12> Embedding manifest ... 
12> Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1 
12> Copyright (C) Microsoft Corporation. All rights reserved. 
11> scanner.cc 
12> Build log was saved at "file: / / d: \ Development \ GZDoom \ Development \ tools \ lemon \ Build \ BuildLog.htm" 
12> lemon - 0 error (s), 0 warning (s) 
13 >------ Rebuild All started: Project: gdtoa, Configuration: Debug Win32 ------ 
13> Deleting intermediate and output files for project 'gdtoa "configuration" Debug | Win32' 
13> Compiling ... 
11> parser.cc 
13> dmisc.c 
13> dtoa.c 
13> g__fmt.c 
13> g_ddfmt.c 
13> g_dfmt.c 
13> g_ffmt.c 
13> g_Qfmt.c 
13> g_xfmt.c 
13> g_xLfmt.c 
13> gdtoa.c 
13> gethex.c 
11> mbo_getopt.cc 
13> gmisc.c 
11> main.cc 
13> hd_init.c 
13> hexnan.c 
13> misc.c 
11> dfa.cc 
13> smisc.c 
13> strtod.c 
13> strtodg.c 
13> strtodI.c 
13> strtof.c 
13> Generating Code ... 
13> Compiling ... 
13> strtoId.c 
11> code.cc 
13> strtoIdd.c 
13> strtoIf.c 
13> strtoIg.c 
13> strtoIQ.c 
13> strtoIx.c 
13> strtoIxL.c 
13> strtopd.c 
13> strtopdd.c 
13> strtopf.c 
13> strtopQ.c 
13> strtopx.c 
13> strtopxL.c 
11> actions.cc 
13> strtord.c 
13> strtordd.c 
13> strtorf.c 
13> strtorQ.c 
13> strtorx.c 
13> strtorxL.c 
13> sum.c 
13> Generating Code ... 
13> Compiling ... 
13> ulp.c 
13> Generating Code ... 
11> Generating Code ... 
13> Creating library ... 
13> Build log was saved at "file: / / d: \ Development \ GZDoom \ Development \ gdtoa \ Debug \ BuildLog.htm" 
13> gdtoa - 0 error (s), 0 warning (s) 
11> Linking ... 
11> Embedding manifest ... 
11> Build log was saved at "file: / / d: \ Development \ GZDoom \ Development \ tools \ re2c \ Build \ BuildLog.htm" 
11> re2c - 0 error (s), 0 warning (s) 
14 >------ Rebuild All started: Project: zdoom, Configuration: Debug Win32 ------ 
14> Deleting intermediate and output files for project 'zdoom "configuration" Debug | Win32' 
14> Checking svnrevision.h ... 
14> svnversion is not recognized as an internal 
14> or external command, operable program or batch file. 
14> Failed to get current revision: No error 
14> Generating xlat_parser.c and xlat_parser.h ... 
14> Assembling d: \ Development \ GZDoom \ Development \ src \ win32 \ wrappers.asm ... 
14> Assembling d: \ Development \ GZDoom \ Development \ src \ asm_ia32 \ tmap3.asm ... 
14> Assembling d: \ Development \ GZDoom \ Development \ src \ asm_ia32 \ tmap2.asm ... 
14> Assembling d: \ Development \ GZDoom \ Development \ src \ asm_ia32 \ tmap.asm ... 
14> Assembling d: \ Development \ GZDoom \ Development \ src \ asm_ia32 \ misc.asm ... 
14> Assembling d: \ Development \ GZDoom \ Development \ src \ asm_ia32 \ a.asm ... 
14> Creating sc_man_scanner.h from src / sc_man_scanner.re 
14> Compiling ... 
14> am_map.cpp 
14> autostart.cpp 
14> autozend.cpp 
14> b_bot.cpp 
14> b_func.cpp 
14> b_game.cpp 
14> b_move.cpp 
14> b_think.cpp 
14> bbannouncer.cpp 
14> c_bind.cpp 
14> c_cmds.cpp 
14> c_console.cpp 
14> c_cvars.cpp 
14> c_dispatch.cpp 
14> c_expr.cpp 
14> cmdlib.cpp 
14> colormatcher.cpp 
14> configfile.cpp 
14> ct_chat.cpp 
14> d_dehacked.cpp 
14> Generating Code ... 
14> Compiling ... 
14> d_main.cpp 
14> d_net.cpp 
14> d_netinfo.cpp 
14> d_protocol.cpp 
14> decallib.cpp 
14> dobject.cpp 
14> dobjgc.cpp 
14> dobjtype.cpp 
14> doomdef.cpp 
14> doomstat.cpp 
14> dsectoreffect.cpp 
14> dthinker.cpp 
14> f_finale.cpp 
14> f_wipe.cpp 
14> farchive.cpp 
14> files.cpp 
14> g_game.cpp 
14> g_hub.cpp 
14> g_level.cpp 
14> gameconfigfile.cpp 
14> Generating Code ... 
14> Compiling ... 
14> gi.cpp 
14> hu_scores.cpp 
14> i_net.cpp 
14> info.cpp 
14> lumpconfigfile.cpp 
14> m_alloc.cpp 
14> m_argv.cpp 
14> m_bbox.cpp 
14> m_cheat.cpp 
14> m_menu.cpp 
14> m_misc.cpp 
14> m_options.cpp 
14> m_png.cpp 
14> m_random.cpp 
14> mus2midi.cpp 
14> name.cpp 
14> nodebuild.cpp 
14> nodebuild_classify_nosse2.cpp 
14> nodebuild_events.cpp 
14> nodebuild_extract.cpp 
14> Generating Code ... 
14> Compiling ... 
14> nodebuild_gl.cpp 
14> nodebuild_utility.cpp 
14> p_3dfloors.cpp 
14> p_3dmidtex.cpp 
14> p_acs.cpp 
14> p_buildmap.cpp 
14> p_ceiling.cpp 
14> p_conversation.cpp 
14> p_doors.cpp 
14> p_effect.cpp 
14> p_enemy.cpp 
14> p_enemy_a_lookex.cpp 
14> p_floor.cpp 
14> p_interaction.cpp 
14> p_lights.cpp 
14> p_linkedsectors.cpp 
14> p_lnspec.cpp 
14> p_map.cpp 
14> p_maputl.cpp 
14> p_mobj.cpp 
14> Generating Code ... 
14> Compiling ... 
14> p_pillar.cpp 
14> p_plats.cpp 
14> p_pspr.cpp 
14> p_saveg.cpp 
14> p_sectors.cpp 
14> p_setup.cpp 
14> p_sight.cpp 
14> p_slopes.cpp 
14> p_spec.cpp 
14> p_states.cpp 
14> p_switch.cpp 
14> p_teleport.cpp 
14> p_terrain.cpp 
14> p_things.cpp 
14> p_tick.cpp 
14> p_trace.cpp 
14> p_udmf.cpp 
14> p_user.cpp 
14> p_writemap.cpp 
14> p_xlat.cpp 
14> Generating Code ... 
14> Compiling ... 
14> parsecontext.cpp 
14> po_man.cpp 
14> s_advsound.cpp 
14> s_environment.cpp 
14> s_playlist.cpp 
14> s_sndseq.cpp 
14> s_sound.cpp 
14> sc_man.cpp 
14> skins.cpp 
14> st_stuff.cpp 
14> stats.cpp 
14> stringtable.cpp 
14> tables.cpp 
14> teaminfo.cpp 
14> tempfiles.cpp 
14> v_collection.cpp 
14> v_draw.cpp 
14> v_font.cpp 
14> v_palette.cpp 
14> v_pfx.cpp 
14> Generating Code ... 
14> Compiling ... 
14> v_text.cpp 
14> v_video.cpp 
14> w_wad.cpp 
14> wi_stuff.cpp 
14> x86.cpp 
14> zstrformat.cpp 
14> zstring.cpp 
14> olddecorations.cpp 
14> thingdef.cpp 
14> thingdef_codeptr.cpp 
14> thingdef_exp.cpp 
14> thingdef_main.cpp 
14> thingdef_parse.cpp 
14> thingdef_properties.cpp 
14> thingdef_states.cpp 
14> eaxedit.cpp 
14> fb_d3d9.cpp 
14> fb_d3d9_wipe.cpp 
14> fb_ddraw.cpp 
14> hardware.cpp 
14> Generating Code ... 
14> Compiling ... 
14> helperthread.cpp 
14> i_cd.cpp 
14> i_crash.cpp 
14> i_input.cpp 
14> i_main.cpp 
14> i_movie.cpp 
14> i_system.cpp 
14> st_start.cpp 
14> win32gliface.cpp 
14> win32video.cpp 
14> a_action.cpp 
14> a_armor.cpp 
14> a_artifacts.cpp 
14> a_bridge.cpp 
14> a_camera.cpp 
14> a_debris.cpp 
14> a_decals.cpp 
14> a_flashfader.cpp 
14> a_fountain.cpp 
14> a_hatetarget.cpp 
14> Generating Code ... 
14> Compiling ... 
14> a_keys.cpp 
14> a_lightning.cpp 
14> a_mapmarker.cpp 
14> a_morph.cpp 
14> a_movingcamera.cpp 
14> a_pickups.cpp 
14> a_puzzleitems.cpp 
14> a_quake.cpp 
14> a_randomspawner.cpp 
14> a_secrettrigger.cpp 
14> a_sectoraction.cpp 
14> a_setcolor.cpp 
14> a_skies.cpp 
14> a_soundenvironment.cpp 
14> a_soundsequence.cpp 
14> a_spark.cpp 
14> a_specialspot.cpp 
14> a_waterzone.cpp 
14> a_weaponpiece.cpp 
14> a_weapons.cpp 
14> Generating Code ... 
14> Compiling ... 
14> hudmessages.cpp 
14> sbar_mugshot.cpp 
14> sbarinfo_display.cpp 
14> sbarinfo_parser.cpp 
14> shared_hud.cpp 
14> shared_sbar.cpp 
14> a_doommisc.cpp 
14> doom_sbar.cpp 
14> a_artitele.cpp 
14> a_minotaur.cpp 
14> a_hereticmisc.cpp 
14> heretic_sbar.cpp 
14> a_hexenmisc.cpp 
14> hexen_sbar.cpp 
14> a_strifestuff.cpp 
14> strife_sbar.cpp 
14> r_anim.cpp 
14> r_bsp.cpp 
14> r_data.cpp 
14> r_draw.cpp 
14> Generating Code ... 
14> Compiling ... 
14> r_drawt.cpp 
14> r_interpolate.cpp 
14> r_main.cpp 
14> r_plane.cpp 
14> r_polymost.cpp 
14> r_segs.cpp 
14> r_sky.cpp 
14> r_things.cpp 
14> r_translate.cpp 
14> automaptexture.cpp 
14> bitmap.cpp 
14> buildtexture.cpp 
14> canvastexture.cpp 
14> ddstexture.cpp 
14> flattexture.cpp 
14> imgztexture.cpp 
14> jpegtexture.cpp 
14> multipatchtexture.cpp 
14> patchtexture.cpp 
14> pcxtexture.cpp 
14> Generating Code ... 
14> Compiling ... 
14> pngtexture.cpp 
14> rawpagetexture.cpp 
14> texture.cpp 
14> texturemanager.cpp 
14> tgatexture.cpp 
14> warptexture.cpp 
14> fmodsound.cpp 
14> i_music.cpp 
14> i_sound.cpp 
14> music_cd.cpp 
14> music_dumb.cpp 
14> music_midi_base.cpp 
14> music_midi_midiout.cpp 
14> music_midi_timidity.cpp 
14> music_midistream.cpp 
14> music_mus_midiout.cpp 
14> music_mus_opl.cpp 
14> music_opl_mididevice.cpp 
14> music_opldumper_mididevice.cpp 
14> music_spc.cpp 
14> Generating Code ... 
14> Compiling ... 
14> music_stream.cpp 
14> music_timidity_mididevice.cpp 
14> music_win_mididevice.cpp 
14> fmopl.cpp 
14> mlopl.cpp 
14> mlopl_io.cpp 
14> opl_mus_player.cpp 
14> instrum_font.cpp 
14> common.cpp 
14> instrum.cpp 
14> instrum_dls.cpp 
14> instrum_sf2.cpp 
14> mix.cpp 
14> playmidi.cpp 
14> resample.cpp 
14> timidity.cpp 
14> parse_xlat.cpp 
14> t_cmd.cpp 
14> t_fspic.cpp 
14> t_func.cpp 
14> Generating Code ... 
14> Compiling ... 
14> t_load.cpp 
14> t_oper.cpp 
14> t_parse.cpp 
14> t_prepro.cpp 
14> t_script.cpp 
14> t_spec.cpp 
14> t_variable.cpp 
14> a_dynlight.cpp 
14> gfxfuncs.cpp 
14> gl_bsp.cpp 
14> gl_clipper.cpp 
14> gl_cycler.cpp 
14> gl_data.cpp 
14> gl_decal.cpp 
14> gl_drawinfo.cpp 
14> gl_dynlight.cpp 
14> gl_fakeflat.cpp 
14> gl_flats.cpp 
14> gl_framebuffer.cpp 
14> gl_geometric.cpp 
14> Generating Code ... 
14> Compiling ... 
14> gl_glow.cpp 
14> gl_hirestex.cpp 
14> gl_light.cpp 
14> gl_menu.cpp 
14> gl_missinglines.cpp 
14> gl_missingtexture.cpp 
14> gl_models.cpp 
14> gl_models_md2.cpp 
14> gl_models_md3.cpp 
14> gl_nodes.cpp 
14> gl_portal.cpp 
14> gl_scene.cpp 
14> gl_shader.cpp 
14> gl_sky.cpp 
14> gl_skydome.cpp 
14> gl_sprite.cpp 
14> gl_swshaders.cpp 
14> gl_texture.cpp 
14> gl_translate.cpp 
14> gl_vertex.cpp 
14> Generating Code ... 
14> Compiling ... 
14> gl_walls.cpp 
14> gl_walls_draw.cpp 
14> gl_weapon.cpp 
14> gl_wipe.cpp 
14> gltexture.cpp 
14> r_opengl.cpp 
14> glsl_draw.cpp 
14> glsl_state.cpp 
14> Generating Code ... 
14> Compiling ... 
14> nodebuild_classify_sse2.cpp 
14> Compiling resources ... 
14> Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1 
14> Copyright (C) Microsoft Corporation. All rights reserved. 
14> Compiling manifest to resources ... 
14> Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1 
14> Copyright (C) Microsoft Corporation. All rights reserved. 
14> Linking ... 
14> LINK: .. / gzdoomd.exe not found or not built by the last incremental link; performing full link 
14> snes_spc.lib (SPC_Filter.obj): LNK4217 warning: locally defined symbol __wassert imported in function "public: void __thiscall SPC_Filter:: run (short *, int)" (? Run SPC_Filter @ @ @ @ Z QAEXPAFH) 
14> snes_spc.lib (SNES_SPC_misc.obj): LNK4049 warning: locally defined symbol imported __wassert 
14> snes_spc.lib (SNES_SPC.obj): LNK4049 warning: locally defined symbol imported __wassert 
14> snes_spc.lib (SPC_DSP.obj): LNK4049 warning: locally defined symbol imported __wassert 
14> Embedding manifest ... 
14> Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1 
14> Copyright (C) Microsoft Corporation. All rights reserved. 
14> Build log was saved at "file: / / d: \ Development \ GZDoom \ Development \ Debug \ BuildLog.htm" 
14> zdoom - 0 error (s), 4 warning (s) 
========== Rebuild All: 14 succeeded, 0 failed, 0 SKIPPED ==========Any ideas wye i get this Error Message i got and the other computers to and how to fix this?
Looks like I have celebrated too early.






