What about DoomBuilder 2?
Moderator: Dev Builds Team
- Gez
- Developer
- Posts: 1399
- Joined: Mon Oct 22, 2007 16:47
What about DoomBuilder 2?
What is needed to successfully compile DB2?
1. Download source. This is achieved by using TortoiseSVN to checkout https://doombuilder.svn.sourceforge.net ... lder/trunk
2. Download MS Visual C# 2005 Express. Alternatively, you can download the 2008 version, but that one requires an annoying registration to keep working so 2005 is better.
3. Download and install SlimDX.
Apparently, that's all that's needed to then build DB2 in VC# 2005.
1. Download source. This is achieved by using TortoiseSVN to checkout https://doombuilder.svn.sourceforge.net ... lder/trunk
2. Download MS Visual C# 2005 Express. Alternatively, you can download the 2008 version, but that one requires an annoying registration to keep working so 2005 is better.
3. Download and install SlimDX.
Apparently, that's all that's needed to then build DB2 in VC# 2005.
Last edited by Gez on Tue Nov 25, 2008 23:42, edited 1 time in total.
- Remmirath
- DRD Team Admin (Inactive)
- Posts: 528
- Joined: Fri Feb 15, 2008 19:43
- Location: Somewhere...
- Contact:
- WolfyGirl
- Posts: 126
- Joined: Sun Sep 14, 2008 8:08
- Location: The Netherlands
- Contact:
to download it via TortoiseSVN you have to use this link for downloading all the files in the Trunk folder :
Code: Select all
https://doombuilder.svn.sourceforge.net/svnroot/doombuilder/trunk/
Last edited by WolfyGirl on Tue Nov 25, 2008 16:41, edited 1 time in total.
- Remmirath
- DRD Team Admin (Inactive)
- Posts: 528
- Joined: Fri Feb 15, 2008 19:43
- Location: Somewhere...
- Contact:
- WolfyGirl
- Posts: 126
- Joined: Sun Sep 14, 2008 8:08
- Location: The Netherlands
- Contact:
- Remmirath
- DRD Team Admin (Inactive)
- Posts: 528
- Joined: Fri Feb 15, 2008 19:43
- Location: Somewhere...
- Contact:
- WolfyGirl
- Posts: 126
- Joined: Sun Sep 14, 2008 8:08
- Location: The Netherlands
- Contact:
- WolfyGirl
- Posts: 126
- Joined: Sun Sep 14, 2008 8:08
- Location: The Netherlands
- Contact:
On the other side i noticed that they are only with 2 Developers.
So, i think it might take a lot of days to get Doom Builder finished, because CodeImp has also 2 other projects to work on.
(HellBent and Bloodmasters)
It's still a mistery for everyone when this program will be released.
Also i think that the SVN on CodeImp's Sourceforge space is out of date.
Because as you saw the Teaser Preview on youtube.com it worked all fine with 3D mode and he can Rotate his made Sectors.
So probably he isn't done with the next SVN release yet.
Heh, it's hard to develop programs and games.
Aspecially in C++.
So, i think it might take a lot of days to get Doom Builder finished, because CodeImp has also 2 other projects to work on.
(HellBent and Bloodmasters)
It's still a mistery for everyone when this program will be released.
Also i think that the SVN on CodeImp's Sourceforge space is out of date.
Because as you saw the Teaser Preview on youtube.com it worked all fine with 3D mode and he can Rotate his made Sectors.
So probably he isn't done with the next SVN release yet.
Heh, it's hard to develop programs and games.
Aspecially in C++.
- Remmirath
- DRD Team Admin (Inactive)
- Posts: 528
- Joined: Fri Feb 15, 2008 19:43
- Location: Somewhere...
- Contact:
Actually my build has this function, that is the sector rotation, as seen in the youtube video.
As for the 3D mode, i gotta try in some sort of complex map to see if it works fine.
EDIT: oh, and the last svn log said that he is working on the visual mode, so most probably we will get a more stable and good looking 3d mode.

As for the 3D mode, i gotta try in some sort of complex map to see if it works fine.
EDIT: oh, and the last svn log said that he is working on the visual mode, so most probably we will get a more stable and good looking 3d mode.

SoulPriestess wrote:Good job, Morpheus! You are teh awesum!
- WolfyGirl
- Posts: 126
- Joined: Sun Sep 14, 2008 8:08
- Location: The Netherlands
- Contact:
- Gez
- Developer
- Posts: 1399
- Joined: Mon Oct 22, 2007 16:47
He's no longer working on Hellbent, that project is abandoned.WolfyGirl wrote:On the other side i noticed that they are only with 2 Developers.
So, i think it might take a lot of days to get Doom Builder finished, because CodeImp has also 2 other projects to work on.
(HellBent and Bloodmasters)
It's still a mistery for everyone when this program will be released.
Also i think that the SVN on CodeImp's Sourceforge space is out of date.
Because as you saw the Teaser Preview on youtube.com it worked all fine with 3D mode and he can Rotate his made Sectors.
So probably he isn't done with the next SVN release yet.
Heh, it's hard to develop programs and games.
Aspecially in C++.
The SVN isn't out of date at all! Why, if you look at the log, you'll see it just had an update today!
The teaser preview, on the other hand, really is very out of date now.
And he's not developing it in C++ but in C#.
- Remmirath
- DRD Team Admin (Inactive)
- Posts: 528
- Joined: Fri Feb 15, 2008 19:43
- Location: Somewhere...
- Contact:
- Rachael
- Developer
- Posts: 3651
- Joined: Sat May 13, 2006 10:30
When DoomBuilder 2 gets to be a little more stable (and usable), I'll try and push for its addition here. Even though by general acceptance, SVN builds are not supposed to be 100% stable, I'd rather not add something that's going to do nothing more than cause grief to the average user who may not know how to work around program flaws and other issues. I am fairly certain that people who can work around these pretty well will, for the most part, be able to compile DB2 themselves anyway, barring certain issues.
- Enjay
- Developer
- Posts: 4748
- Joined: Tue Aug 30, 2005 23:19
- Location: Scotland
- Contact:
- Remmirath
- DRD Team Admin (Inactive)
- Posts: 528
- Joined: Fri Feb 15, 2008 19:43
- Location: Somewhere...
- Contact: