I just fixed a few things for the v1.05 version of UTNT (fully Skulltag compatible) and well, I seem to have a serious problem with the nodebuilder at the moment. I am using ZDBSP1.9 with the following settings:
And that's what happens when I play the map with GZDoom 1.1.6 (or the latest one, same problem in Skulltag), this problem hasn't been there before by the way, so maybe I am doing something wrong when I build the nodes:
Enjay, please, let me tell you how thankful I am for all of that you have done for the community, since a so long time, and for all the good time I had thanks to you !
Thank you to don't answer me, and to put this homage in your pocket silently !!!
What's interesting is that the glitch only happens when there's weather effects in the skybox. I'll assume that the old version did this differently so that the glitch didn't show.
This seems to be an engine related problem but it's a bit weird that it manifests itself in such a strange manner.
The weather effects are now being spawned with DECORATE only, before they were spawned through ACS, don't know if this info helps though. So, there is nothing wrong with the nodes or the map at all?
No, it doesn't look that way. Something about the weather effects seems to cause problems with the depth buffering but so far I have no idea what precisely.